Fun sniping and great mission design just barely eclipse bugs, exploitable AI, and other issues that would make a lesser game impossible to recommend.
The package as a whole is still very much a rough diamond, but it's a definite improvement over its predecessor. The gruesome kill-cam remains a deliciously wrong thrill and the unifying force that holds the game together, but it's doubtful that it would be enough to paper over the cracks in a fourth game without a major overhaul of the AI and physics code. Even with its flaws, though, Sniper Elite 3 is a solidly enjoyable mid-tier action game. It may not hit the bullseye, but it's getting closer with every shot.
More than just a showcase for slow-motion gore, Sniper Elite III shines for its open-ended approach to stealth.
Sniper Elite 3's focus on marksmanship over direct confrontation is admirable, but its lack of polish or any real personality keep it from standing out.
A small improvement on the last game but until the issues with the artificial intelligence and other bugs are fixed Sniper Elite will always be off target.
Shattering enemies' skulls with a well-placed rifle round is satisfying at first, but the see-through kill gimmick gets old quickly
Sniper Elite III can be a chore, but its gleeful X-ray kills help make up for its deficiencies.
Sniper Elite III is like working from home for me. Although I enjoy the tasks and executing them, I feel like there are ways to make doing them more rewarding and engaging.
There's a good amount of enjoyment and a fair old challenge to be found with Sniper Elite 3. Those who are after more than just another run-and-gun game will do well here, and the inclusion of two player co-op is the icing on the cake. Unfortunately the game is dragged down slightly by the number of glitches, which somewhat ruin the immersion. Still, if you're after something both tactical and brutal, this is well worth a look.
Sniper Elite 3 definitely improves the rare but rewarding genre of open-world sniping. Being thoughtful about each shot instills a sense of companionship with your rifle, and we definitely felt an unexpected bond with our terrifying tool of death. Everything involving firing that rifle is fun, it's just too bad the other elements in the game aren't as impactful.
The third Sniper Elite definitely hits the mark, even if it's a bit shaky.
A skull full of content waiting for you to blow it to pieces with a well-placed shot.
Sniper Elite 3 is the best example of its genre, full stop. A fantastic sharpshooting experience is interspersed with more considered, more competent stealth and action, and the array of tools and tricks available to Karl Fairburne is impressive indeed. While you're not often able to go for broke and "play your own way", there are enough routes through missions and enough open ground to really use the environment to your advantage. Overall, Sniper Elite 3 is a solid shooter that improves on everything that was good about Sniper Elite V2 and ditches most – though perhaps not all – of the bad. This should go down as a genuine triumph for Rebellion.
Same as the last one: an average, if somewhat enjoyable shooter.
I'd love to have seen Rebellion weave more WW2 history into their solo campaign, and put a bit more love and novelty into their online play modes. Other than that, mark me down as a satisfied customer.
There's no doubt that Rebellion is on to something with Sniper Elite 3, but their inability to make draw clear gameplay distinctions pulls the overall experience down dramatically. On the one hand, the game smartly incorporates realistic sniping concepts (using sound for cover, adrenaline impacting aim, etc.) into its gunplay, but it undermines those clever ideas with half-baked stealth mechanics. At the end of the day, it leans too far away from the full-blown sniper sim to strike a chord with fans of the genre and its stealth isn't strong enough to hit those marks either. Instead, the game is left floating somewhere in the middle – where each element has its moments, but as a cohesive whole Sniper Elite 3 falls apart more often than it succeeds.
I'm glad that I played Sniper Elite V2 as it gave me a deep appreciation for all of the things Rebellion has brought to the table for the sequel. With expanded set pieces, better sniping mechanics, and an even more visceral look into what happens when bullet impacts blood and bone, they really have nailed that aspect of their product. While the AI may be dumb as a post, scoring a long distance headshot without the aim assist reticule and slow motion feels like you've accomplished the impossible time and time again. For the few things that aren't quite up to snuff, Sniper Elite III gets a whole lot right.
Perhaps a little short and a touch too narrow, but Sniper Elite 3 pretty much gives you a huge Nazi-filled playground, a sniper rifle, a satchel of explosives, and then waves its hand and lets you sort it out your own way. Which, really, is pretty much exactly what I was hoping for.
Sniper Elite 3 treads that fine line between realism and fun, but it comes together well, providing cheap kicks for those who enjoy over-the-top sniper kills, and a modicum of tactical depth for players looking for something more substantial.