Lumo is a shout back to all those games many of us love and miss. It's frustrating at times, but when you skate this close to the source material it’s to be expected, and is a risk worth taking.
Charming, creative and stubbornly old-school
Lumo is a classic game that stays up to date with modern tools. The game's charming adventure easily bridges the gap between retro and modern.
Lumo is a big, puzzley, dungeon-romping love letter to the history of gaming, filled with references to a huge number of titles but still more than able to carve out its own identity.
An absolute classic, in all meanings of the word; Lumo tugs at the nostalgia heartstrings, and proves to not only look and feel as good as the '80s and '90s Commodore 64 and Spectrum golden oldies, but plays far better than the majority actually would if dusting off the old systems nowadays. Highly inventive, with secrets galore packed in, plus dastardly puzzles that provide a fantastic challenge - it is the sort of title that just keeps on giving and giving, and it is hoped that more Lumo is on the way in the near future.
Lumo succeeds as a new entry into a genre that had been lost in time. It delivers an experience that feels retro while including the option for modern gaming conveniences to take a genre that would likely be unapproachable for newcomers to a worthwhile experience for anyone who is willing to try something challenging and new.
Lumo is an enjoyable puzzle platformer. Putting aside the isometric perspective, the challenges feel right, and it's satisfying to solve each one of them. It is enough to offset the humor if you don't get the references, and the challenge lasts long enough without feeling tiresome. Even though the UK players will get the most out of the title since it's tailored to their retro scene, it is still fun for everyone and well worth owning if you're a fan of something different in puzzle platforming.
While mostly fun and enjoyable, Lumo’s loose controls make some puzzles incredibly difficult, and not in a good or fair way.
Lumo is a charming little puzzle and platforming game that older and younger audiences will enjoy, but it does get frustrating at times.
You are most likely not going to see Lumo appearing on any “Game of the Year” lists this fall, but it is absolutely a valiant first outing for developer Gareth Noyce. The title shows that he has the chops and creativity to take another shot at a style of game that has been long-abandoned.
Lumo is a very fun and visually stunning game. The controls work flawlessly, the game offers plenty to, the puzzles are a good mix of easy and nerve wreacking, but they’re never frustrating. The difficulty curve is just right. I had a great time doing this Lumo review, and I’m sure you’ll have fun as well as you work towards unlocking its shiny Platinum trophy for your collection!
Lumo is an enjoyable love letter to the isometric games that old-school gamers like me remember from their childhood.
As a modern-day homage to the Golden Age of Gaming, Lumo manages to put a refreshing and contemporary spin on a number of the wonderful retro games that so many remember fondly.
Imperfection does not readily detract from the successes that Lumo achieves, a heartfelt love letter to the revered golden era of gaming that has been created with thoughtful ingenuity. The isometric camera angle can frustrate in how it can lead to imprecision, but it’s hard not to come away charmed by the game’s enchanting design.
Lumo is a wonderful little platformer that celebrates its heritage without relying on it too much. Players of any ability will find plenty to enjoy here, and slight issues with the perspective does little to diminish such a charming, engaging experience.
Lumo had the makings of an instant classic. A retro tribute without the retro graphics, combined with an adorable character make for a very tempting game. It even had pop culture references to yesteryears that some people would recognize. But mechanically, Lumo had critical flaws. Isometric views should never be hindrance to gameplay, but rather a style of presentation that offers a unique experience. And that’s where the game fell short.
Lumo suffers from some fairly serious shortcomings, but they are shortcomings by design. The isometric jump puzzle genre died a long time ago, as far as I’m concerned, and while Lumo is a very well done homage to this, it just brought back the urge to assume the fetal position and rock myself back to sanity. Despite this, it is a very good, if simple, game that I played through, to completion, in a single sitting. You get a crazy amount of entertainment for your money, and you aren’t bothered with fighting or health mechanics, either.
Lumo takes all of your rose-tinted memories of the isometric adventure genre and manages to faithfully re-create them – whilst making the much-needed changes that make going back to those old games so painful. True, some gamers won’t appreciate the soft touch, but Noyce caters for them too if they want more of a challenge.
Lumo has bags of charm, and I’m actually quite impressed with the overall presentation and the variety of puzzles and platforming challenges, but it’s very hard to forgive for those clunky, inaccurate moments. The game became less enjoyable the more I played it, and the knowledge of that destroys any enthusiasm I might have had for playing it again
Lumo definitely caters to specific crowd and may not be for everyone, but it's easy enough for anyone to be able to play. It creates isometric gameplay which is forgotten in this day & age. Lumo offers a pick-up and play experience and has collectibles worth seeking for those who enjoy going after them.