Transistor, from start to finish, is immersive, charming, emotional, imaginative, the list goes on. This is a true gem, not to be missed. The one real regret is that it had to end eventually. I knew this, but so badly did I want it to last just a little longer. Just one more encounter. One more conversation. One more touching moment. Just one more, just a little longer. As an experience, it would be impossible to forget. Emotionally, few games have left such a lingering impact. It has so much to share and will make your imagination run satisfyingly wild. It pains me to judge this game professionally, giving it a 4.5 (closer to 4.8) instead of the 5 that I so wish to give it. I genuinely want to forget its few tiny flaws; this is how much I love this game. It may not be flawless, but that doesn’t take away from its sheer magnificence. Transistor is an absolute masterpiece.
Beautiful, stylised and interesting. In a world of stale games Transistor takes all that was good from the loved Bastion but makes enough changes that it stand out on its own.
But it's so damn short. Red's epic lasts just a few hours. New Game + promises to carry over my progress and beef up the Process accordingly, and the Sandbox still hides challenges, so there's replayability here. Still, I want more time with Red and her endearing sword. Transistor is too good to end so soon.
All in all, the stellar concept and artistic style of Transistor is nigh-on unparalleled. The mystical aura surrounding and permeating the entire game is original and attractive, the blending of real-time and turn-based gameplay is inspired (and yeah, it works exceedingly well), and there's a surprising amount of humanity injected into this otherwise sci-fi presentation. I don't like some of the stumbling blocks they purposely throw in your way, as they speak more to the action side of the game (and I prefer the strategic side), and above all else, the potential of the game is just so much…more.
Transistor is just one of those games that you have to play. I couldn't cover everything because that would ruin the experience; and believe me, you want that experience. While no game can truly live up to insane amounts of hype, this game comes pretty close. Every aspect blends almost perfectly into the style and story.
There's a certain master stroke of genius to Transistor. It's in the way that the city is elaborately dappled to life with dark colours at the onset, yet fades away into a white emptiness. It's an almost Shakespearean-styled tragedy that slowly conjures up catharsis out of the hearts and emotions of its players, and collides with an intertwining of Ayn Rand's ideas around objectivism. Many call Supergiant Games a video game developer, but not me. I call it an artist and Transistor is its work of art. It starts with a oil painting still, filled with beauty, intrigue and mystery. What would happen if you could step inside?
Transistor is a really spectacular experience. It provides a great story, a unique weapon, and a combat system that can be as simple or as complex as you want. Throw in the splendid graphics and the impressive soundtrack and you'll have a great time. While the regular adventures may become a bit tedious, you can always relax in the backdoor area and engage in its different challenges. The boss fights can also feel a bit cheap sometimes, but they're still pretty good.
Transistor is masterful. You'll come for the astonishing art direction and thoughtful storyline, but stay for the sensational combat that continually offers new opportunities and challenges long after your first playthrough comes to an end.
Just as I see Supergiant's uneasiness exercised in the mechanics and themes of Bastion, I cannot help but find Transistor's obsession with performativity a bit telling of its creators' desire to break the sophomore slump.
Everything about the game shows it has been made with love and affection, it has the visuals to impress anyone that lays eyes on it, but also some really well balanced gameplay to dig its claws in and keep you hooked.