The King of Fighters XIV
Top Critic Average
King of Fighters XIV offers an astonishing amount of content, with nearly double the playable characters of most other games available on day one. The fighters themselves are interesting and well designed, both visually and mechanically, and they push limits with an execution ceiling higher than perhaps any other fighting game. King of Fighters XIV’s netcode and technical shortcomings are itis biggest stumbling blocks, but mastering its characters and leveraging what you’ve learned remains satisfying regardless. There are no shortcuts to becoming the new King of Fighters, but the journey to the top is well worth taking.
The return of SNK's flagship series offers concessions to beginners, and new depths for veterans.
Whether or not you dig its new look, KOF 14 offers everything you could want in a fighting game: refined gameplay, a bevy of appealing characters, and accessibility that gives way to complex depth.
A successful soft reboot for the venerable fighting game series, and a great jumping on point for those dissatisfied by Street Fighter V.
Lots of characters and online modes to tinker with, but the single-player portion feels limited
The King of Fighters XIV may not impress you with its visuals, but the accessible-yet-complex mechanics make it a well-executed fighter worth your time.
With 50 fighters (17 of whom are all-new), 19 stages, and a host of gameplay modes, SNK is coming out swinging with King of Fighters XIV. The roster is diverse and interesting and the game is easy to get into. The game could definitely use a boost in the visual department, as the art style can come across as safe and bland, but the game itself is solid. As the beginning for a whole new era of SNK, King of Fighters XIV is a win.
King of Fighters XIV falls somewhere between XII and XIII. It's not exactly bare-bones and the roster is mighty, but the gaudy presentation and by-the-book story is distracting, and takes away a lot of the uniqueness of the series.
Aside from some faulty matchmaking, the package is a fighting game worth playing. It looks good enough and runs smoothly, and even when lagging, the online play is nice and clean. And it doesn’t bring anything new to the table (besides Nakaruru from Samurai Showdown in her console KoF debut, along with one or two other new faces), but everything it’s doing is being done right. Finally, King of Fighters is beginning to summon that feel SNK had harnessed generations ago, and it feels damn good. It’s going to have to innovate further to reclaim its crown, but at least it’s back in the court.
As a new entry in the series that pushes it into uncharted territory, King of Fighters XIV is an admirable effort. Boasting a huge roster, accessible action and smooth gameplay, there’s a lot to like, but the mediocre transition to 3D and inconsistent netcode hold it back from greatness.