The disappointing second half lets it down, but even at best, Broken Age is far from the genre's greats.
Clever, funny, and beautiful to look at, but this is a game of two halves and the second one is such a peculiar tonal shift in terms of gameplay that even the story suffers as a result.
Taken as a whole, Broken Age is still a easy-to-recommend, extremely charming game with some lovely messages about growing up. But it isn't quite the landmark achievement in video game narrative I spent its year-long intermission hoping for.
I don't regret contributing to this journey in the least, and frankly, I feel like the first half of Broken Age is very much worth experiencing. And that's how I'll rate it—as an excellent first half with a middling second half. What a shame.
Broken Age was a long time coming, but it's a story that was worth the wait for all players and not just the game's Kickstarter backers.
Incredibly polished, with gorgeous visuals and terrific voice acting, only some difficult late-game puzzles stop Broken Age from being the absolute pinnacle of the genre.
Broken Age doesn't do a very good job of standing on its own. It very well could end up being regarded as a classic upon its completion, it just doesn't hold much more than promise, right now.
It's a dreamy, gentle, melancholic game, created with tangible passion. It's utterly beautiful, and while not nearly challenging enough, it's entertaining to play.
Despite long stretches of anger-inducing logic in Act II, Broken Age as a whole is a poignant and clever adventure game that is worth playing through, even if it never lives up to the promise of its midpoint.