Destiny: House of Wolves
Top Critic Average
House Of Wolves revitalises the Destiny experience. Prison Of Elders proves to be more than a match for a raid, while the new Crucible maps are a blast. The latest title update also brings several much-needed improvements to the way loot is handled.
It's always been easy to be optimistic with Destiny; the game almost enforces it. But this side of two expansions, it's difficult to know what we are looking forward to. There's plenty to suggest that the formula is set, the slow trickle of content constant. The arrogance of Destiny has been to assume that it is already an extended universe, already a franchise before it has earned that right.
House of Wolves doesn't reinvent Destiny and might not appeal to people who aren't fans, but those who haven't picked the game up in a while will find a lot of new activities here, and those who play daily will have a lot more options for their continuous grind toward higher levels and coveted loot. The story is finally coming together, and House of Wolves sets the game up for bigger, better things to come.
'House of Wolves' is a better attempt at post-release content than 'The Dark Below', although that particular achievement is of questionable difficulty. We get some fun new things that have the potential to hold our attention for awhile, at least. I wouldn't say it's worth $20, but if you've already purchased the season pass and have been neglecting 'Destiny', it might be worth your while to come back and take a peek.
Upgrading gear is no longer quite the marathon it once was, with players able to retain the stats of weapons, and even upgrade existing gear to meet the new performance caps that have come with House of Wolves. And this really is the expansion's biggest issue; the patch changes that are free to all are more important than the paid content.
House of Wolves is a turning point for Destiny, with smart changes that warrant a return even for those that gave up on it.
The core shooting mechanics are quite possibly best in class. It's a shame then that everything around them fails to reach those same heights. Destiny Expansion II: House of Wolves is no exception, and seems to be an expansion in name only. If anything, it makes the already overplayed sections of the core game feel smaller. And for a grand sci-fi universe, that's a bad thing.
Though It still has its issues, especially with regards to the excessive grinding, RNG and shortage of content, Destiny's House of Wolves is a worthwhile experience for fans with interesting things to do and plenty of improvements over The Dark Below.
All in all, this DLC definitely brought me back to a game that I figured was going to end up on my shelf and rarely get played. Bungie has more than made up for all the things they did wrong in The Dark Below. I feel like this DLC pack will keep me playing for some time to come. I have spent three days burning the midnight oil with this expansion and so far, I have not been disappointed. So in closing, Bungie hit a solid home run with this one. If you are a fan of Destiny, it's the reason to come back if you've grown tired of it. If you haven't gotten Destiny yet, this DLC is a great reason to start playing.
House of Wolves is the most fun I've had in Destiny since launch. If grinding wasn't your thing--there's less of it now. If you wanted a horde mode--there' Prison of Elders. If you're better than me at PVP--there's Trials of Osiris. House of Wolves packs plenty of fun for all of Destiny's players.