Prey Reviews
A game that excels in giving you the freedom to pursue your own style of play, set in an interconnected world that begs to be explored and its secrets uncovered. Some of the simplistic side quests and the superficial ending might disappoint, but is still manages to be a game worth experiencing.
Review in Arabic | Read full review
I really, really enjoyed Prey. A pitch perfect marriage of Science-Fiction and Horror, Prey is close to what I imagine a modern, FPS Dead Space would be like, with a liberal helping of System Shock sauce sprinkled on top.
Prey is an outstanding example both as a sci-fi thriller and an FPS. Talos 1 tells its own story as players explore and immerse you.
Prey could have been more than a good game, but will not exceed this status, to our deep regret. It's the fault of script, narrative and writing problems, the three nemesis of Arkane Studios. We can fortunately rely on an always inspired level design, giving to the player a liberty, and an efficient gameplay. The last part of the game and the end spoil the party too, icing an already very slow rythm. Prey remains a good choice if you're looking for a less boom-boom FPS and if you like the sci-fi atmosphere.
Review in French | Read full review
Prey feels like a 'Greatest Hits' collection of various artists' songs. It offers almost nothing new, some tracks you won't ever listen to, but every other song sounds great and brings positive emotions. Prey isn't perfect, but overall it's a good game, and hopefully its shortcomings will be fixed in the next Arkane's release.
Review in Russian | Read full review
Deep, systemic and old school, Prey is a beautiful and haunting world to explore and overcome. A reminder of long forgotten design philosophies applied to modern game design.
Review in Spanish | Read full review
The rebooted Prey really has nothing to do with the game that provided its name, but it does take many of Dishonored's gameplay tropes and implements them well in space. Just be prepared for difficult enemy encounters, long loads, and tons of backtracking through Talos 1.
Prey's dynamic gameplay adapts beautifully to players as they explore an interesting space station crawling with bizarre alien life forms. Its involving action proves entertaining when combined with a solid base of resource management. Despite a few presentation problems and minor issues, Prey is one mind-altering trip that should be played by fans of the genre.
When you take all these different elements into account, it becomes clear that Prey is greater than the sum of its parts. The intriguing story that adapts to your decisions, the emphasis on player creativity and thinking your way out of problems, the beautiful art design, it all works together well. Yes, the loading screens might get annoying. Yes, hearing the exact same tones when you die is groan worthy. Yet those don’t take away from the countless other things Prey gets right. Frankly, deducting points for those two incredibly minor things, especially given how they might not even annoy other players depending on how they play, feels utterly vindictive. There are so many other things done right here that this amazing experience is not held back in any way. Obviously there’s no such thing as a truly perfect game. However, I must say that Prey comes incredibly close.
Prey's level design is one of the best I have ever experienced, and it is a result of the overall gameplay, physical level design, atmosphere, and sound that make it extraordinary
Sci-fi survival horror can have a been-there, done-that vibe but Prey manages to add another worthy entry to a genre that has seen its fair share of titles. Thankfully, the game manages to strike a good balance between action and tension while weaving a narrative that encourages you to discover what's next. Certain aspects of combat can feel clunky and loading times can be annoying given all the backtracking you need to do. Overall, though, Prey is a pulse-pounding addition to the survival-horror genre.
In the end, Prey is a really, really good game. I’d even venture that it’s borderline great. While I can and will ding it a bit for the annoyance of repetitive returns to previous locations and for the overly annoying mimics (particularly from an aural standpoint), there is so much to like, so much to discover, so much to learn that I would put Prey up there as one of the best games of the year so far and that’s some pretty impressive company.
Until such time that System Shock 3 may challenge it, Prey is the follow up to System Shock 2 in everything but name. Arkane reaffirm their commitment to ‘immersive sims' in impressive fashion.
Prey is a game that meshes together a variety of ideas into a game that rewards exploration and experimentation and provides players with a fun toolbox with which to do so.
Despite its issues, Prey is an enjoyable first-person shooter which begs you to explore its wonderfully crafted and at times awe-inspiring world.
The worst version of Prey is the game its ending thinks it is, an action-y game with stealth elements about humanity and moral choices. The best version of Prey is the game that happens in between, one where you ignore its plot completely, take your time to explore every cranny, and hide in a tree to look at the stars. It fails itself when it tells you what to do, but you have plenty of opportunities not to listen to it and have a great time in the process.
Prey is a first-person sci-fi shooter with plenty of powers and scary alien jump scares.
A well-crafted yet predictable experience that invokes its inspiration with poise, Prey ultimately fails to carve out a meaningful identify of its own.
Prey is aesthetically pleasing as its stylised art deco design, very much Bioshock in space, keeps the game running at a great pace while giving you just enough visual fidelity and variety to enjoy the architecture.
Prey owes a lot to its heritage, but still offers some cool new twists on old ideas.. While it would've been nice to see Prey venture a little further from shore, the shooter provides a fantastic iteration of existing concepts, making it an Editors' Choice.