Warhammer 40,000: Dawn of War 3 Reviews
Mixing the two genres of strategic and role playing has really paid off for Warhammer 40,000: Dawn of War 3 and surely we would see games in future taking notes from this. Sadly problems like lack of content and a less fun single player mode prevents this installment to be a flawless game.
Review in Persian | Read full review
Dawn of War III will be interesting to fans of multiplayer and Warhammer 40,000 universe. As for the story campaign, it seems that Relic Entertainment had simply not enough time and budget to bring their offspring to mind.
Review in Russian | Read full review
A fairly solid attempt, the changes to multiplayer bring out a large mix of good and bad responses from me. In the end I believe that they have pushed away from the original DoWs a bit too much. They still need to return to their roots! I am sure they will do it eventually.
Relic's attempt to bring back the much beloved Dawn of War franchise at times shows glimpses of being a great game, but it removed everything that made it Dawn of War and is now just a run-of-the-mill twitchy RTS game.
A solid chapter in Dawn of War, the inclusion of minimal MOBA elements only serves to enrich multiplayer gameplay and deepen the strategy. Easy to learn, difficult to master, Dawn of War III is fun without sacrificing the tone of the game world, though maybe breaking a little of the lore. Barring some minor, strange aesthetic choices, this is a powerful foundation for the future of Dawn of War.
It’s worth playing if you’re a fan of the series or of Warhammer 40,000 in general but if you’re just looking for a new RTS you should definitely consider looking elsewhere.
For a game whose namesake implies a certain standard of tactics and strategy in an RTS, Dawn of War III is a bit of a bait and switch. While Dawn of War III on its own is a good game, you have to be completely objective in order to see that and many long time fans of the series won't. It remains to be seen if this iconic branch of the Warhammer 40,000 franchise is heading in a new direction entirely or if this was just a bad judgment call, but I believe many players will be skeptical of a future release and Relic may not be able to rely on their brand alone to sell their next installment, should one ever be developed.
In its core, Dawn of War 3 is a really good RTS, but the attempt to change the series' formula drastically didn't really work out. Unlocking heroes is pointless and not even the multiplayer can save the game. Eight maps and only one multiplayer mode is just way too little.
Review in Slovak | Read full review
Dawn of War III is a strong single-player campaign tied to an inconsistent multiplayer. It feels like a more ambitious game than it is able to be. Players who are looking for a single-player adventure will have a lot of fun rampaging through the 15-hour campaign, but those who are in it for the multiplayer may be frustrated by the new and somewhat muddled multiplayer mode. If the multiplayer clicks for you, Dawn of War III will be a delight, but it's a tough sell if you're looking for advancements on prior Dawn of War titles.
At the end of it all, Dawn of War 3 feels like a hybrid of the first two games in the series but between the wrong mix of mechanics and the lack of real graphical progress between iterations it hasn’t managed to live up to the standards set by the previous games.
With the world awash in new Warhammer games, there's nothing about this latest iteration of what was once the Warhammer 40,000 flagship videogame franchise that we will remember next year.
In the end Dawn of War III is a proper 8th generation strategic package, although its affords to bring back the original RTS experience from the original DoW were not entirely useful. Its combat is satisfying and dynamic but unfortunately because of its small issues and wrong decisions of the dev's, DoW III didn't become what it was supposed to, a perfect RTS experience
Review in Persian |
As soon as the flashy and over the top battles wears out, Dawn of War III leaves a sour taste in the mouth of a RTS that fails to build upon its previous entries and poor mechanics.
Review in Portuguese | Read full review
There's a lot to love about Warhammer 40K: Dawn of War III, especially if you consider yourself an RTS veteran and a fan of the franchise. If you're neither of those things, then you're probably going to find yourself very overwhelmed.
Dawn of War III is a solid RTS title in its own right. It is a pretty big departure for Relic in terms of mechanics, and that might not sit right with some players. But it hits a lot really great notes. Whether you enjoy it might be a factor of just what it is you love about Relic’s games and about RTS in general, but I can see myself happily playing it for years to come.
The RTS genre really needs a savior right now to revive it, but this isn't it.
Possibly not for the purists but a bit of fun.
Dawn of War III is a great platform with which players can delve into the Warhammer 40K universe. Even though typical and heroic unit types from the universe make an appearance it's difficult to care or become attached to a unit. It's a great addition to the genre, but the staggered rhythm and extreme micromanagement responsibilities do enough to consistently break immersion The multiplayer holds its own, as players forge 3v3 alliances to spill the blood of their enemies. The number of different units and the means with which players can customize their armies with doctrines and elites lends great variety to campaigns and online battles, but the game trips and falls when trying to deliver its narrative.
Dawn of War III brings with it a campaign that starts off on the slow end, but eventually warms up to be an enjoyable, if fairly standard, single player mode.
Well presented and thumpingly over-the-top, Dawn Of War III combines elements from its two predecessors to mostly great effect. With a few more maps and modes, this could be a solid competitive title.