Miitopia (3DS Edition) Reviews
Miitopia feels like a missed opportunity. It's a game that starts and ends strong, but falters in the many, many hours in-between. Its jokes and gags quickly grew stale, and its charm wore off quickly. And then it kept going, for dozens of hours on end. I imagine if players are on the hunt for a game that's slightly more complex than what they'd find in Street Pass plaza, Miitopia might be that game for them. For players hunting for more hilarious and unpredictable antics from Miis like they once saw from Tomodachi Life, it seems like that dream remains just that. A dream.
A perfect introduction to the RPG genre and excellent use of the Amiibo's.
Stuck between a rock and a hard place, Miitopia loses its identity along the road. As a genuinely amusing life simulation game, it’s diluted as the support act. But as an RPG it’s lethargic, lacking strategy and appeal. Similar to a much-loved British dessert, Miitopia is like Eton Mess; a beautiful combination but sloppy in design.
Once the silliness of Miitopia wears off, you're left with a cute and repetitive RPG.
Endlessly silly, strangely addictive, and easy to play thanks to the auto-battle feature, Miitopia is a delightfully ridiculous game which is perfect for the casual gamer in search of a reason to smile.
Systems outshine any real storytelling in this oddball RPG. Creating characters based on your friends is a silly way to enjoy this long ride
I went into Miitopia expecting an absurdist adventure filled with whacky humour and zany writing, and while it didn’t quite deliver on that, I found something else to enjoy in the experience.
Miitopia is a special game, marrying the quirky style and interactions of Tomodachi Life with fun, addictive RPG-style gameplay and progression. It's a fitting celebration of the Mii concept, perfect for short bursts of play, and an absolute riot with the right group of Miis — if you've ever wanted to take your friends on a grand adventure, complete with silly cosplay and relationship drama, this is a perfect way to do it. Its streamlined take on the genre won't be for everyone, but for players willing to relinquish some control and trust in their Miis, Miitopia is a wonderful ride.
The game doesn't last too long for JRPG standards (around 30-35 hours) but this feels like a fun 15 hour game stretched out with long periods of boring grind. You eventually do get everyone back, making the last part of the game a better experience towards the end. But while Miitopia makes up for a lot of things with its charming appeal, its faults are still pretty evident.
Miitopia may seem like a simple, artificial RPG simulation with Mii, but the humoristic narrative tone underlined by such absurdly customizable protagonists suggest to take some distance from the deceptive classicism of this quest, that reveals an ironic look at the genre. The focus on the relationships between these avatars, their freedom in combat along with the randomness of the gameplay elements add life to the whole experience, creating a special position for the player, neither actor nor spectator, yet deeply involved. Whether it's considered as an introduction to RPG or a satire, Miitopia doesn't lack character, and wonderfully embodies the role.
Review in French | Read full review
Miitopia is a quirky and entertaining RPG-lite in very short bursts, but unfortunately the game doesn't have all that much to offer outside of a few goofs. The lack of substantial player involvement leaves it feeling too automated and the experience grows stale, fast.
Miitopia brings fun ideas to the RPG genre but overstays its welcome.
Miitopia is an interesting and fun adventure game that gives the player a margin to shape the events. The control over the characters is a very welcome point and its long lifespan will ensure a lot of fun and involvement, even though it's impossible not to feel that the player's role remains too passive throughout the experience.
Review in Portuguese | Read full review
With the easy 30-hour campaign behind me, I'm having a great deal of fun with the post-game content. There are new maps to unlock, new classes to discover, and daily quests I can conquer. I could easily stop playing now and dive into something a bit meatier, but the pleasant nature of Miitopia, as well as seeing so many poorly recreated famous faces in random roles, is a curio that deserves to be kept in my 3DS until I see it through to the very end.
In an industry where it seems like just about everything has been tried before, Miitopia's willingness to try something new is commendable, albeit uninteresting in execution. It's a simple game with a couple great ideas that are often let down by a story that is too timid to step outside its comfort zone.
I like Miitopia, but I can't really recommend it to anyone. Maybe people who still regularly play Miitomo (do people still do that?) but other than that… Just, don't bother. It's a game that plays itself, and you're supposed to derive your entertainment from simply watching things happen. It's a struggle to suggest this even to younger gamers - I can see what Nintendo wanted to do here, but Miitopia is honestly a flop.
It's a good different game because it steps outside the walls of what RPGs have always been, even if it doesn't do so entirely flawlessly—which is why it can't be great.
A charming game, unfortunately thwarted by its sense of progression and how the gameplay is handled.
Review in Italian | Read full review
Not much more than an expanded StreetPass game, and while the Mii integration is cute the shallow gameplay is just frustrating and dull.
While a party can contain up to four members, players only directly control themselves. One can even set autobattle to have battles play out without having to interfere. The whole battling process is pretty hands-off, and can be sped up with the press of a button, which can make Miitopia a nice game to have on in the background or play in very short bursts. In longer gaming sessions however, the experience can really drag.