The Council - Episode 1: The Mad Ones Reviews
If you can ride out the clunky voice overs, The Mad Ones is a decent introduction into the world of The Council. The novel mechanics and engaging plot are ripe for further exploration over the other upcoming four episodes.
The Council Episode One: The Mad Ones is an interesting interactive adventure, which bringing fresh ideas to a stagnant genre. It could've been better without plot holes and outdated character models. Still, it's a great start.
Review in Russian | Read full review
If they can deliver a worthwhile story over the remaining four episodes, The Council may go down as the new benchmark for narrative adventure games.
The Council Episode One is a thunderously promising start for this fresh, sophisticated and intelligent take on the narrative adventure.
The Council has impressive ambitions – even if its execution is not up to scratch. You'll already know whether its alternate history backdrop appeals to you, but it's the RPG elements that threaten to disrupt the narrative genre. We already like what this series is doing, but the writing and voice acting leaves a little to be desired. That said, this is a solid start, even if it is a bit too early to come to any conclusions about the overall story just yet.
While missing some of the polish other games might have, The Council feels like it could be the next step in the genre thanks to branching narratives that feel much weightier than before and a mystery you can't help but be drawn into.
Though rough around the edges overall due to some performance issues, the first episode of The Council has laid a strong foundation for this intriguing story and fun gameplay to continue down the line.
The opening episode isn't exactly the most gripping of affairs, as this slow burning, political drama takes a while to get going and isn't helped by poor presentation and dull puzzles. But there is potential here for an interesting story to be told in future episodes.
This first episode of The Council is a promising new twist in the genre of narrative adventure, in which your choices and the development of your character really matter.
Review in Spanish | Read full review
The Council isn't a perfect start, but it is quite a wonderful foundation to build upon.
The Mad Ones' episode lays the foundation of a potentially intriguing mystery narrative, part An Inspector Calls, part Murder on the Orient Express. The Social Influence system, if implemented well through the rest of the episodes, really could be a game changer for narrative adventures, evolving a genre that has needed fresh ideas for a while.
There are five acts of this game. While I'm sure some of my concerns like janky animations and a lack of interesting exploration options can be addressed, I think that most of the game's issues will plague each and every episode. They can't shake the bad voice acting. Maybe they can increase the quality of the writing. There is a great blend of RPG and narrative mechanics here, it just isn't worth muddling through everything else to experience.
I was able to get into this game in a way I've been unable to with adventure games for the last few years. It was a treat to play, and I can't wait for the remaining four episodes.
Irritations don't entirely diminish the charm and ambition of the entire endeavor.
Despite its promising new mechanics that make conversation a game of strategy, the interaction between its characters lets The Council episode one down.