Hellmut: The Badass from Hell won't change the beat ‘em up genre, but it is, indeed, a recommendable acquisition for those who like these kind of games and, actually, for everyone who wants some carefree fun.
Review in Spanish | Read full review
Hellmut: The Badass From Hell is an interesting rogue-like shooter where you can transform into various deadly creatures. The gameplay is engaging but doesn't get too difficult and doesn't take long to complete a run. Having multiple forms is fascinating and very helpful in the long run.
Hellmut: The Badass from Hell tries to carve out a place in the twin-stick shooters arena, but the bullet hell/roguelite gameplay dynamics are a little sloppy and unsatisfactory, without a real sense of progression during the game.
Review in Italian | Read full review
Even with nothing major done wrong, it is hard not to recommend games of similar genres unless you are on a budget. If you are however, Hellmut can be a very satisfying bite-sized morsel. If nothing else, it puts your reflexes to the test and offers a genuine challenge.
When taking on an army of demons, it is a good idea to bring along some backup. That seems to be the general philosophy behind Hellmut: The Badass from Hell, and it isn't too shabby. Controlling a swath of monsters, machines, demons, and other oddities to dive headfirst into a frantic fight and deftly swapping bodies to overcome the challenge is a very solid and fun core mechanic. A few rough edges and unclear enemy attacks throw some bumps in the road, but it is still an enjoyable journey through the underworld nonetheless.
Hellmut wants to live forever, however he made a mistake. Use absurd transformations to defeat demonic hordes, challenge random bosses in random levels and save him.
Review in Slovak | Read full review
Despite a relatively standard roguelike dungeon crawler framework, Hellmut's mutation swapping madness gives this twin-stick shooter a breath of originality and satisfying destruction that separates it from the competition.
There are numerous rough edges that can make learning how to play truly infuriating, and having to take certain things into consideration to avoid being killed by something stupid that shouldn’t be possible really isn’t fair to the player. That having been said, this is one of those “short burst” games designed in a way that’s ideal for speedrunning, and while I’ve never delved very far into that world outside of one or two exceptions, there’s a certain je ne sais quoi to Hellmut that pushed me to do a little better each time.