Gal*Gun 2 Reviews
Gal*Gun 2 is a very well put together game, in my opinion. It’s certainly not one for everybody due to the lewd tone of the game, but the gameplay is incredibly fun and it is paired with a fun story, great characters and high production values. It’s not the cheapest game in the world but it will keep you busy for a good 20 hours or so if you try to complete it or at least six if you rush through once. I personally thought the cost was worth it and it became even better when playing with the optional VR DLC.
Gal*Gun 2 is a very shallow game that has a decent story underneath some braindead gameplay.
Gal*Gun 2 doesn't really break any new ground and can feel a little easy. But its simple game play and goofy moments can make it deceptively addicting. An overall good time to be had.
Anyways, I’ve rambled on long enough; so whats the verdict? Well, I think for the fun romp it is, Gal Gun sure has a lot more to offer from it’s previous entry. I think that if this series wants to go on, however, it needs to just have better feeling gameplay to keep people engaged… And though the story isn’t something Shakespearean, it certainly gets the job done in a silly and harmless manner.
Gal*Gun 2 is a weird Japanese release, and one that will not be to the taste of everyone, given its core context. I play a lot of different games and thought that while the violence in this game isn't graphic, the base mechanic has an odd-aftertaste for an American audience. If you're interested in this type of release, then you might have fun if you can get past what you see at first.
Gal*Gun 2 is an interesting experience, to say the least. I can’t say it’s a bad game, but it isn’t a great one either. I can say I am not the target audience and that’s fine, for those who the game is targeted at, will have a grand time. Judging this game, mechanically, it works, and the concept of rail shooters still works in 2018 despite being popularized over a decade ago. At an asking $60 price, it’s hard to justify but I did have fun with it for what it is. The story and soundtrack are poor, the former by design and the latter because of lack of care. The voice acting is great, and the graphics do well to imitate manga and anime. In the end, it all comes down to if this experience is what you want.
Gal*Gun 2 is an amusing first-person, arcade-style shooter that you can’t take seriously. Like many similar titles, each gaming session will provide solid entertainment for a few hours, but after that, players will want to put it down in favor of something else. That said, fans will come back to achieve 100% completion. If you are a player that is self-aware of others watching you, Gal*Gun 2 isn’t the type of game to play on a train, in the park, or even around your friends and relatives (unless they are into these games, too). For everyone else, have a Doki Doki good time!
Gal*Gun 2 is as niche as niche can be, bordering on eroge at times. It's repetitive, it's silly, but damn if it isn't fun to kill some time with, especially since it's in a portable package on the Nintendo Switch.
Even looking past the game’s sordid perversions, Gal*Gun 2 never becomes as entertaining as it needs to be to hold your attention for long. In many ways, that’s a shame as, while the game’s erotic nature may be an immediate turn off to some, it exists in an uncontested genre on Nintendo Switch.
Gal*Gun 2 is a sequel that improves the gameplay of the first title but that is not enough to make it a worthwhile follow up.
This is a 12-year-old's (and beyond) sexual fantasy, and a pretty "safe" one at that - and that's fine. Unfortunately, the game attached to it all is a bore, as Gal*Gun 2 is nothing more than a mediocre, on-rails - sort of - shooter of no importance.
It's sad that the gameplay is really weak. Perhaps in the next game developers will be able to offer a slightly more diverse story and sets of mini-games, but for now we have a very average shooter that exploits the same idea with sexy girls and anime cliches for six hours of playing time.
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Where Gal*Gun 2 is amusing and an on the nose VR experience might make it more appealing, it's hard to find a reason to play besides the underline concept. This likely won't come as a surprise, the first game was like this too, it comes down to if your desire to play something like this. Because, if you don't care for the novelty, there is absolutely nothing of note here.
Overall, Gal*Gun 2 just feels like a step back from its predecessor. Double Peace took the perverted premise of these games and utterly ran with it, creating a hilariously awkward game with some relatively strong shooting mechanics that didn’t overstay their welcome. Gal*Gun 2 feels like it removed the game’s heart in order to replace it with more shooting stages.
Sadly, Gal Gun 2 seems to be nothing but a watered-down version of Gal Gun.
All in all, the game has its quirks and letdowns plus the sexual themes that could probably pique your interest or simply make you walk away. With a decent story to boot it up, it’s one of those dating games that felt a little more interesting especially that it has a full 3D world at which you can look around and a few things like books, pencils, balls or even statues that can be interacted to despite how useless they seem to be within the world. Definitely not the best story but it works.
Gal*Gun 2 had the potential to be a fun game but it suffers from some serious design issues. The main gameplay is rather weak and repetitive in nature and the novelty factor ends rather quickly once you realize that there isn’t really much to do here.
As ridiculous as it can get at times Gal Gun 2 was a pleasant surprise through and through. From its lewd premise to its ecchi scenes Gal Gun 2 knows its target audience extremely well. But even with these aside the game is a well-crafted package, offering fun gameplay which aims and succeeds in breaking from its on-rail shooter roots.