City of Brass Reviews
This game is a strong contender for my favourite game in 2018 to date.
While some of its procedural generation can sometimes make for an unnecessarily challenging experience, City of Brass more than makes up for it with the sheer creativity you can have exploring its Arabian Nights-themed maps. With genii to imbue you with wacky powers and the ever-tantalising need to collect more gold (as well the option to compete with others via the leaderboards), Uppercut Games has produced one of the most entertaining roguelikes to swing onto Nintendo Switch. And you can throw ghost chickens. What more do you need?
City of Brass is a beautiful, highly-polished and mostly successful attempt at turning the genre on its head by making it more accessible to everyone, from rogue-lite veterans to first time players. With a unique and intuitive new combat style and some innovative takes on genre conventions, you'll find plenty to like about City of Brass no matter what your skill level.
City of Brass is the sort of game that certain gamers will treasure. It is a beautiful, well-polished first-person rogue-lite that will not hesitate to regularly reward diligent players with a quick and horrible death. City of Brass is not for the faint of heart, but for those that put in the time to hone their skills, the rewards of City of Brass are great (and I'm not talking about the in-game treasure). A visual treat, City of Brass never feels unfair, and learning to overcome its many challenges can be vastly satisfying.
An excellent idea, with a very good combat system and a very solid playable base. The Uppercat Games project is as attractive as it is challenging. The Roguelike elements and its randomly generated scenarios make each game different and unique. Highly recommended.
Review in Spanish | Read full review
Pick yourself back up, wipe off that sand, and crack that whip. You won’t regret it.
A Tasty Recipe For Rogue-lite Delight ...City of Brass - a first-person rogue-lite with a vivid Arabian Nights veneer - shows that if you have an enchanting art style, enemies that are a pleasure to duel and manipulate, and a combat system that's rhythmic and versatile yet simple to execute, procedural generation can become less like a vapid maze of eyesores and more like a tool that actually contributes degrees of surprise and suspense.
City of Brass is a fairly standard rogue-lite that distinguishes itself with its setting, visual stylings, and fun-as-hell whip.
Even if the notion of permadeath is anathema to you, it's well worth stepping through City of Brass' gates.
City of Brass is a good looking and solid roguelite first-person adventure on PlayStation 4. While there isn't much story-telling or narrative in the game, other than the story setup you get during the tutorial from what is shared with you by the spirits of those who died exploring the cursed city, the game more than makes up for it with its gameplay mechanics in a very fun indie release from an experienced team.
In the end, making it through the City of Brass is much more enjoyable and gratifying than it is frustrating.
City of Brass is a really well put together experience that's always fresh no matter how many times you enter the gauntlet.
This game is a wonderful homage to "One Thousand and One Nights" / "Arabian Nights", utilizing the episode written about the City of Brass to its fullest and bringing it to life in a unique way. This game is the best implementation of the first-person roguelite I've ever seen. While it lacks permanence, it makes up for the great blessing and burdens system. The combat is a one-two punch of success, and nimble movement make everything feel fluid. In addition to each gameplay element being so well thought out, City of Brass is excellent at delivering stunning visuals and storytelling that other games dare to try.
City of Brass is an amazing rogue like title. It really captures the spirit of the genre and understands what the strengths and weaknesses of this style of game are. It addresses these superbly by allowing players to customize their experience. The gameplay is fun but does start to feel repetitive after extended periods of play, considering the price of the title though, the hours of fun you’ll get well outweighs the eventual grating. If you are in anyway interested in rogue like titles like The Binding of Isaac, City of Brass shines as brightly as the best of them.
City of Brass stands out for a roguelike. It's one of the first-person roguelikes with an underused visual theme that recognizable and feels more realistic than arcadey. The snap of the whip feels great and the opportunity it presents will vary from run to run. The different items, enemy variety and amount of traps will surely test you. It feels good and there's not much more to it than that. It's a roguelike meant for repeated plays until you unlock get it down with all the things to see and unlock. The gameplay might not be everyone's cup of tea, but it has its audience. For something that feels more weighted and isn't a shooter, City of Brass has you covered; not in sand.
Fun first-person action rogue-lite with fun mechanics
A gorgeous and unique setting, engaging environmental puzzles, and plentiful accessibility options result in a strong, enjoyable roguelite adventure
Overall, City of Brass is a huge achievement in design.
City of Brass starts off strong, with innovative mechanics and an impeccable presentation that continues to impress. As long as you're not expecting an endless adventure, this first-person roguelike is well worth playing.
Using the scimitar and the versatile whip, roaming through the levels with free gameplay approach and play everytime different levels is a real pleasure. With an elaborated story and a higher budget, City of Brass could've been a even better game.
Review in Italian | Read full review