City of Brass Reviews
There's no doubt that City of Brass is meant to be punishing. But between its ungainly controls, its inability to stave off a sense of tedious repetition, and spirit-breaking lack of progression, it feels far less fair and more painful than its rogue-lite brethren. Its superficial use of the Arabian Nights folklore, combined with its monotonous design and reliance on exotic cliche, make it as uninteresting to experience as it is excruciating to endure.
A gorgeous and unique setting, engaging environmental puzzles, and plentiful accessibility options result in a strong, enjoyable roguelite adventure
City of Brass is a good dungeon crawler, with some of its best moments and mechanics derived from its rendition of an Arabian Nights theme. While its repetitive scenery and uneven presentation are noticeable tarnishes on its sheen, the satisfying combat and well-balanced difficulty curve will keep you going back for more.
While some of its procedural generation can sometimes make for an unnecessarily challenging experience, City of Brass more than makes up for it with the sheer creativity you can have exploring its Arabian Nights-themed maps. With genii to imbue you with wacky powers and the ever-tantalising need to collect more gold (as well the option to compete with others via the leaderboards), Uppercut Games has produced one of the most entertaining roguelikes to swing onto Nintendo Switch. And you can throw ghost chickens. What more do you need?
In short, City of Brass has a ton of cool concepts and most, if not all of them, pay off. While the pace of the game is certainly slower than I would like it to be, it's still a blast to play. And even though there are a few bugs in the game that did annoy me, the vast majority of the time I didn't experience any. For $24.99, players should pick up the game if they are looking for a challenge and unique experience. As stated before, I hope Uppercut decides to continue with this style in the future.
A novel setting and concept can't hide the game's technical limitations, but this is still an entertaining first person roguelike that does try to do things differently.
I love the look of City of Brass and its combat system, but after only about three hours I felt like I'd seen all it had to offer. It's a great way to kill an afternoon, I just wish it would give me a reason to keep coming back.
With an awesome inspiration and some very cool ideas, it's an immense shame that City of Brass game ends up being as dull as it is. With lacklustre combat, enemy design, rooms and movement, City of Brass feels like a chore to play. With the smorgasbord of Rogue-lites to play these days, some of which are among the best games you can play, City of Brass is an easy pass.
All that said, there's a fun and entertaining game here. Despite its problems, I walked the scorching sands again and again until I reached the center of the city and completed the game (yes, I did end up using some blessings and portals to do it). City of Brass is a really fun first-person roguelike, but the die-rinse-repeat formula wears thin far more quickly than it should. There's simply not much more to do or see once you've played for a few hours or reached the end. Combat remains largely the same simple fare throughout, apart from intense boss encounters that account for a comparatively small portion of the game. Upgrades earned over time and different ability setups through the genies offer the promise of varied gameplay, but City of Brass does little to entice the repetitive play that the genie's curse asks of you.
Overall, City of Brass is a great game that's mostly elevated by its setting and visuals. Once you get into the rhythm and understand how each enemy reacts, it becomes rather enjoyable, even addictive. It's a shame that the controls aren't optimized and there aren't other visual options..
City of Brass looks like a beautiful epic straight out of the tales of the Arabian Nights. Instead, it's a dreadful slog designed to avoid everything that makes a roguelite game replayable and fun.
Overall, City of Brass is a huge achievement in design.
City of Brass is a fantastic starting point for newcomers to the roguelike genre, but those that know a thing or two may leave feeling a little short-changed. The core gameplay loop at its heart is very satisfying, thanks to its experimental nature, and with the genies' perk selection, there's a decent amount of variety when you're in the thick of it, but there just isn't enough here to keep you coming back past your first couple of completed runs. There's definitely fun to be had here for a few hours, but it's nothing you'll remember with a great deal of affection in six month's time.
There's promise to City of Brass that sadly doesn't quite come to fruition. For a roguelike, it commits the ultimate sin in having no compelling hook to keep going for multiple playthroughs. It throws up some fresh and interesting ideas though, and that makes it worth at least a cursory look.
City of Brass has a great theme and aesthetic, but falls victim to the same issues most roguelikes have. I feel like a broken record every time I review one saying this would have been a better traditional game as opposed to a run-based one. Still, there are neat ideas and the theme of it is hard not to love.
City of Brass brings its mix of challenging roguelite gameplay and Persian fantasy to the Nintendo Switch, but control issues mar the experience.
City of Brass is the sort of game that certain gamers will treasure. It is a beautiful, well-polished first-person rogue-lite that will not hesitate to regularly reward diligent players with a quick and horrible death. City of Brass is not for the faint of heart, but for those that put in the time to hone their skills, the rewards of City of Brass are great (and I'm not talking about the in-game treasure). A visual treat, City of Brass never feels unfair, and learning to overcome its many challenges can be vastly satisfying.
City of Brass is a fairly standard rogue-lite that distinguishes itself with its setting, visual stylings, and fun-as-hell whip.
An excellent idea, with a very good combat system and a very solid playable base. The Uppercat Games project is as attractive as it is challenging. The Roguelike elements and its randomly generated scenarios make each game different and unique. Highly recommended.
Review in Spanish | Read full review