State of Mind Reviews
A game with a lot of narrative potential but no mechanics to keep you playing.
Review in Spanish | Read full review
State of Mind's vision of future feels so real that it's frightening. Although it has some flaws, fans of the genre should keep it on the radar.
Review in Polish | Read full review
An intriguing sci-fi adventure with some neat concepts at its core, State of Mind's visual style and the prescribed nature of its action can be off-putting, but dig in for the ride, and you'll enjoy a smart narrative that eventually pays off. Definitely worth sticking with.
Overall, State of Mind is a good game if you are into a heavily narrative based title.
Style without substance, State of Mind never pushes the boundaries of its genre stereotypes.
In sum, it seems like the vision of State of Mind was bigger and more robust than its end result. The core idea is interesting, but the execution fizzles out early and doesn't recover. Still, if you're into sci-fi and are looking for a game to roll through on a lazy Saturday, you could do worse than State of Mind.
You're better off sticking to reality and avoiding this confused and cliched state of mind.
State of Mind is an engrossing sci-fi thriller with a narrative so impressive that it often feels like a great season of a sci-fi tv show more than it does a video game
State of Mind's aspiration of telling a recognisably human story set in a believable near future full of society-altering technology is so close to being great, but limited animation, outdated gameplay and occasionally stilted voice acting hold it back.
State of Mind's setting and story, once they get going, do a lot to really sell the game. Some fun puzzles and a fantastic art style help too. This is a world I want to spend more time in.
Daedalic's fixation with transhumanism takes State of Mind and puts it in a similar bracket as many of its counterparts that have created an advanced tech-infused world.
All in all, I found the game to be interesting, and that there are few real action incidents the awkwardness of the avatar movements could objectively be viewed as another way to enforce the idea that the world is out of kilter.
State of Mind tells a compelling story about a futuristic world that can be very close to our on the next fifty years. Besides the wonderful narrative, low budget and scarce gameplay ideas are the only reasons why Daedalic game can't compete with the other famous competitor.
Review in Italian | Read full review
Cyber punk with a Money for nothing visual flair.
Like a sitcom with the occasional bad episode, instead of keenly anticipating what I'll uncover next in the story, I began to just long for the finale.
Disappointing as this lack of follow-up may be, State of Mind still delivers a stellar sci-fi experience that, while comparable to other entries in the genre, has a character all its own. Given the game's complex topics, don't expect to walk away feeling like all is well with the world, but you'll be more than glad you plugged in.
State of Mind is an interesting project that prioritises its story beyond all other aspects of the experience. Unfortunately, while it does feature a very interesting narrative and a lot of compelling ideas, they are not executed very well at all. Even those acclimatised to the pacing and narrowness of other more successful 'interactive stories,' such as The Walking Dead, will find State of Mind to be inextricably rigid and overly linear. Everything encountered is positioned there to further the story. Both Berlin and City 5 lack proper secondary interactions and spontaneous encounters. Even the most linear of adventures cannot completely ignore the player's implied sense of possibility and wonder, without seriously affecting the immersion. For this reason, it's hard to feel engaged in State of Mind, despite its highly compelling story content. It might even be more enjoyable to watch a streamer play through it, than do it for oneself. Ouch.
The gameplay is simple and effective, but the biggest draw is the story.
State of Mind delivers an interesting story-driven experience with a mature theme that is likely to hook fans of dystopian/utopian science fiction. However, it doesn't do much to evolve the adventure game genre.
Fans of the story-driven adventure game will likely find parallels with previous successes like Life is Strange and SOMA, though State of Mind's reductive puzzles and constant tone fail to match the level of personality in either. This said, the developers are committed to exploring transhumanism in relation to very pertinent contemporary concerns, and ensure there's enough sci-fi fluff to distract from the simplistic gameplay structure.