It won't be a defining PS VR title, but it has interesting ideas and shows the potential of Spectravision on the VR medium. As their first game, its a decent offering that leave us dreaming with what they can achieve in the future. As an adventure it's a little bit simple, but if has "something" that, we hope, will grow on future productions.
Review in Spanish | Read full review
Transference is an example of a first-person narrative driven game done right. From its tech singularity premise to its balance of story and gameplay, the game manages to craft an experience that's immersive and interactive without feeling like another walking simulator.
In the end, Transference is in an odd position. The atmosphere is completely engrossing, since the crumbling digital landscape and ominous repeated dialogue and other sounds create an unsettling world. Jump-scares are light, and almost all the puzzles are easy enough to solve even with some fumbling around. With that said, the tale can seem disturbing, but the scattershot way it's told doesn't make the game very memorable when compared to either its horror or walking simulator contemporaries. Transference remains a game that's worth checking out, but it's not one that players should be in a rush to seek out over other similar titles.
Transference is wasted on Xbox One, since it does not support VR. It is not only unbelievably short, it is lacking in content and substance. It is a perfect example of a "one and done" kind of game where you never look back after completing it, and then forget all about it. It might get brought up later in life, but even then, memories of playing it will be foggy at best. Half-remembered dreams are more memorable than Transference.
Transference ends as disappointment gameplay and story-wise. The option to play the game without a VR Headset is well-meant but poorly executed. We recommend to try the demo in the playstation store first before you buy this short and simple experience.
Review in German | Read full review
A strongly acted psychological thriller wrapped in the familiar framework of a VR-friendly "walking simulator."
While Transference offers something unique in how it utilises sound, throwing in the mechanic of switching between alternate realities for puzzle solving, it sadly falls flat in its narrative and doesn't offer much to encourage you to come back and explore.
Though this sinewy psychological thriller may prove both disappointingly brief and overtly obtuse for some headset owners, as an exercise in pure, distilled atmosphere, it's one of PSVR's most bracingly effective offerings so far in 2018.
Transference is in some ways, a tighter twist on Bloober Team's Observer (with a dash of that company's Layers of Fear in the mix). But it never reaches the loopy and inventive highs of that game's head-messing. Not that there isn't merit to the strange and disturbing places Transference goes because it definitely has a good line in loopy. It just needed a bit more substance to the quieter moments.
Transference is an ambitious experience that feels a little bit late to the party. It has an interesting premise and an atmospheric, well realised world brought to life with gusto, especially if playing in virtual reality. But despite all of this, it never truly transcends the slew of similar games that came before it and is over much too quickly.