Broken Age: Act 1 Reviews
For any fan of classic adventure games, playing Broken Age will be like wrapping yourself in a big, comfy blanket made of pointing, clicking, and a whole lot of laughs.
Broken Age: Act 1 is all about the slow build. Slow isn't boring, however, and a wonderful job is done of carefully constructing the pace while keeping the audience amused. It's a strong start that concludes in a way that makes me desperate for more.
With imaginative puzzles and wondrous settings, Broken Age is a delightful game for fans of adventure
The opening act for Broken Age establishes a wonderfully vibrant world with a surprisingly somber tone. Hopefully, it will all pay off in the second act.
A great start for an adventure proud to have graduated from one of gaming's finest old schools.
If you originally donated to the Kickstarter to fund it, feel safe in knowing that your money went towards making a beautiful game that is truly a product of love.
Disappointment? Underwhelming? Those criticisms are far too harsh for a game that is undeniably delightful to play, but they carry a sting of truth. Pleasant but undemanding, gorgeous but lacking in depth - fans will be forgiven for expecting something a little more chewy, a little more experimental, from a developer who made his name by turning adventure games upside down. Here's hoping Act 2 builds some gameplay muscle to go with the supermodel looks.
Adjust your Grim Fandango-fueled expectations and you'll delight in Broken Age: Act One's brief glimmers of story and puzzle genius.
Broken Age: Act I is a two-pronged success: it's a vintage Schafer adventure with a meta layer that comments on the game's crowdfunded roots.
Whimsical, witty, and beautiful: this is a sumptuous adventure with all of Double Fine's usual care and attention lovingly lavished throughout.
Not the revival of the classic Lucasarts form some would hope, but a great first instalment all the same.
Broken Age reminds me why I fell in love with adventure games in the first place.
Act One of Broken Age starts off strong, with an incredibly well-written storyline that props up some occasionally weak puzzle work. Let's hope Double Fine can follow through with Act Two when it arrives later this year.
You'll find a lot to like in Broken Age. It has a beautiful world populated by a colorful cast of characters and an alluring mystery that doesn't unfold in the way you expect it to. This is Double Fine Productions at its finest, and it's on track to finish strong with Act 2.
Arguably the biggest Kickstarter story sticks its first landing. Broken Age is a cute, colorful tale about growing up. While the 'game' part of the experience is pretty straightforward - like an old-school adventure game - the world is full of charming and unique characters. Sit back, figure out some puzzles, and experience the wonderful little tale that Double Fine has crafted.
If the first act truly is half of the game, there is some reasonable concern that Act 2 might need to be considerably longer to resolve everything without resorting to an overly-expository info dump.
There may not be much actual "game" in Broken Age Act 1, but as a window into two interesting and charming adventures it easily fulfills the Kickstarter promise. The presentation is beautiful and unique, as are the settings and characters. The puzzles are the weakest parts, with a stripped-back interface that offers little beyond combining things and using them on people and specific spots.
Broken Age is silky smooth, deliciously humorous, visually stunning and completely delightful.
Broken Age: Act 1 may be overly traditional, but it possesses plenty of artistry and charm that players will love.
Broken Age can't quite overcome the problem that's plagued the adventure genre for decades: obscure puzzle solutions that force players to use every item in their inventory in as many ways as they can think of.