Godzilla Reviews
It is fun to see the iconic king back in the silver screen to mess around with but if more work was put into this games controls, movement and etc, it would have been the game fitting of a king. Godzilla: The Game gets a 4/10. Maybe next time they will get it right before a kaiju war breaks out.
The King of Monsters has crashed on to the PS4 and PS3 with Godzilla, but will the king claim is rightful throne or will he submerge with his fellow Kaiju beneath the seas?
Dated and out-of-place
One of these days, I imagine some developer will take a decent whack at this IP. Maybe Rocksteady can take a break from Batman and give this Japanese icon the attention and care he deserves. In theory, a talented team could make a fantastic game because all the necessary elements are there; don't even bother with a story (which is just awful in this game, by the way), just give us some quality gameplay.
I think it's pretty clear that unless you are a massive fan of the Godzilla movies, you should probably stay away from Bandai Namco's Godzilla. While it does have a lot of fan service, it really doesn't have much else besides clunky gameplay, horrible visuals, and repetitive gameplay. Maybe try going back and playing Godzilla: Destroy All Monsters Melee for a decent Godzilla experience?
A great idea on paper, but Natsume Atari didn't deliver the gameplay depth to back it up
Godzilla is a boring, badly-balanced game that asks you to pay a lot of money for too little content.
The worst part about my experience with Godzilla is the fact that it didn't provide laughs or enjoyment because of its poor quality. Instead, I just sat there bored for much of the time as I endlessly destroyed cities and fought other monsters in terribly unbalanced fights.
It can make like Godzilla himself and get in the sea.
Worst of all, unlocking the new monsters involves trekking through the tedious campaign over and over again, grinding for experience.
With ropy graphics, repetitive gameplay and wretched controls, Godzilla is so bad that it's almost lovable. You get a lot of classic kaiju to play with, and smashing them through the sights of Tokyo can be strangely entertaining. Sadly, it's not entertaining enough to warrant paying out for a full-price game.
Poor graphics and tedious gameplay
Godzilla is an emaciated experience, with a dangerously ambitious price tag that smacks of men in suits preying on fans hoping for the best. Once again, this oversized, irradiated monster has been let down by video games.
Godzilla should be fertile material for a fun game, but the slow pacing and shallow controls hold it back, creating a repetitive experience that misses too many opportunities for me to recommend it to anyone but the most hardcore of Godzilla fans.
More Godzooky than Godzilla, this is not only a terrible game but a technically inept one – that can't even make stepping on tanks seem like fun.
You would think a game in which you can pimp-slap a moth as a 40ft-tall garbage monster couldn't possibly be that bad. You would, however, be wrong.
And that's what it feels like to play Godzilla - you're a man in a giant suit, blindly bumbling around a fake cardboard city, swinging your arms and trying not to pass out - not because you're exhausted, but because you're bored out of your mind.
Godzilla's biggest flaw -- thanks to its horrendous performance across the board -- is that it forgets to be fun or anything closely resembling that.
This game feels like something that would interest the two New Zealanders who watch Grown Ups 2 every week and talk about it on their podcast, Worst Idea Of All Time. Because unabashed masochism is the only discernible justification for putting any time into Godzilla.