Dead or Alive 6
Top Critic Average
DoA 6 proves there's plenty of depth to this fighter beneath its skimpy outfits, but its story mode is disjointed and its multiplayer features are currently bare.
Dead or Alive 6 stumbles into 2019 like a drunken uncle staggers onto the dancefloor at a wedding: past it and likely to embarrass.
A sequel that seems somewhat embarrassed of the series' sexist past and shallow combat but fails to do anything meaningful about either.
Varied fundamentals and a new mission-based mode that drills into the series' intricacies almost help offset a disastrous story mode and lack of online options
The beautiful visuals, fun battle arenas, and easy-to-grasp fighting gameplay of Dead or Alive 6 make for a brawler that packs a punch.
An immensely fun fighting game with some flaws
[Dead or Alive 6] strips away the tawdry trappings of past installments, leaving a fabulous fighting game with compelling characters worth caring about.
Dead or Alive 6 carries much of the franchise's risque DNA, but shows a bit more initial restraint. The more revealing costumes are unlockable and the jiggle physics tend towards a bit more realism now. Combat remains accessible, but new moves like the Break Blow and evasion add new layers for DOA vets. Dead or Alive 6 could use a little more graphical polish and its netcode needs to be better, but it's a pretty good fighter all around.
Despite still struggling to tell a captivating story, Dead or Alive 6 is an improvement in nearly every area from its predecessor.
While it still makes for a fun fighting experience, Dead or Alive 6 shows that the brand has unquestionably run out of ideas. With little to showcase in the way of fresh concepts, exciting gameplay ideas, or brand creativity, this long-running series chooses to coast by on being "more of the same.", whilst hoping to be the engine that pulls the DLC train. During this competitive era of fighting game reinvention, that just isn't going to cut it for your 60 bucks.