Travis Strikes Again: No More Heroes Reviews
Unfortunately, though there is fun to be had battling bosses and experiencing its off-the-wall storyline, Travis Strikes Again is difficult to recommend even at the discounted asking price. For an evening of co-op play, there are better options out there, and playing solo robs the campaign of its potential for fun combat.
While going away from the franchise's roots may have been an interesting idea in some far off universe, we instead got a game devoid of any cohesion or structure that is also really badly designed to the point of frustration. Suda51's off-the-shelf humour couldn't save a story so full of holes that you can mistake it for Swiss cheese. Nothing in this world can make me recommend this game. With dull combat, terrible visuals and just lazy design, this is an instantly forgettable game that failed its legacy completely. A true tragedy.
Travis Strikes Again: No More Heroes can be engaging and stylish when it wants to be. However, it rarely wants to be either of those things, and is instead content to be a bland, boring slog that never gets out of first gear.
Repetitive, dry, and inexplicably uninteresting, Travis Strikes Again is a massive misstep for a series with an otherwise solid track record. It's not so much the near complete abandonment of what made No More Heroes so appealing that plagues the hack n' slash, but the all-around drop in quality from the original duology. Dialogue is stiff, lacking in the same character that made Travis Touchdown so unpleasantly likable; the once colourful world of Santa Destroy is tossed aside in favour of multiple virtual realities, none of which manage to capture the same wonderful seediness of the fictional Californian town; and boss fights, once the staple of the franchise, come and go all too soon with none of the expected impact. Suda51 has always been an acquired taste, but Travis Strikes Again will be hard to stomach for even the most invested of fans.
Travis Strikes Again: No More Heroes is a maddeningly repetitive experience and should be avoided at all costs.
The disappointment is up to the punk, idiotic and meta fun that the first two No More Heroes provided. Admiring the independent scene that has revolutionized the video game in recent years, Suda51 gives the impression of having missed the hype train with this new, painful game.
Review in French | Read full review
A disappointing return for Suda51 whose shallow, repetitive action is not helped by a relentlessly unfunny script and tired pop culture references.
Fans might get a kick out of this self-aware spinoff, but its referential meta-jokes ultimately fall flat. Worse though is that it's just not very much fun to play. It's repetitive to the point of being tiresome, and not even its occasionally enjoyable boss battles save Travis Strikes Again from being dull and dreary.
Unloving cobbled-together arcade brawler with only a few scenes showing the genius of Goichi Suda.
Review in German | Read full review
The bright side of this release is that the No More Heroes series is still alive after more than 8 years since no more heroes 2 , but unfortunately at the end of the day this particular release does not present anything new to the series or even to the story in general.
Review in Arabic | Read full review
In a game where you use toilets to save, fight with a lightsaber-like weapon, assassinate strange and odd characters in a world chock-full of pop culture references and absurdism – that's strike three and four.
I really wanted to like this game, but it makes it very difficult. From the bland levels to the horribly repetitious nature of the simple combat, Travis Strikes Again is a really mediocre time. And that gamebreaking bug certainly didn't do it any favors either.
As a fan of the No More Heroes and Suda51 in general, it pains me to see the series stumble in this way, as the insufferably dull combat and a cast of uninteresting villains has me pondering, “will there truly be no more heroes?”
Travis Strikes Again: No More Heroes is a useless No More Heroes spin-off with an outdated graphics, boring gameplay, faceless music, weak dialogues and humor. The game is really strange. Travis Touchdown deserves more.
Review in Russian | Read full review
Technical issues, strange gameplay decisions, and an overall lackluster series of features make Travis Strikes Again: No More Heroes an unworthy placeholder for the next entry in the series.
Not quite the glorious return we wanted for Travis Touchdown, for all of this game's desire to be weird it does a better job of making itself uninteresting.
While fascinating art style, catchy music, and Travis Strikes Again storytelling can be appealing to Suda51 fans, superficial gameplay, repetition of campaigns, bad design, enemies and bass have wasted the game's potential. TSA can be a fun experience if you have multiple problems and can cope with the repetition of gameplay. Otherwise, we recommend you don't go overboard and wait for a new title experience from Suda51 to No More Heroes 3 release.
Review in Persian | Read full review
It’s going to be hard to recommend it when I’ve knocked it as being repetitive several times (which is ironic, when you think about it). But then, that’s what usually creates a cult classic: it may not come out to critical acclaim and rapturous praise, but if the little seed of charm is in there somewhere, it just needs time to grow. It’ll be tough, and not everything it grows will be to everyone’s taste, but there’s something in there that you want to survive.
Travis Strikes Again: No More Heroes is without a shadow of a doubt a good game. But, it doesn’t try and push the boundaries of game making though. Without the Travis factor, this game would be fairly average. So the non Travis fans will not have as much of a good time as the fanatics. As much as it pains me to say this, I am having to judge this based on how good it is, rather than how much I liked it. Travis Strikes Again: No More Heroes has been awarded a Thumb Culture Silver Award.