Control Reviews
Flaws and shortcomings in Control are utterly few and far between, while the gameplay is highly satisfying and fun. The world Remedy created is full of intrigue from the get-go and stays enthralling throughout. Barring any major surprises, Control is my personal game of the year for 2019.
There are some games out there, which can only be appreciated when experienced first-hand – and Control is one of these. It has this magical ingredient that makes me want to play it again, even after beating the story. A superb, uncanny atmosphere, a twisted world, and some truly breathtaking set-pieces make this game worth every minute of your time.
Review in Polish | Read full review
One of the struggles with Control is how to rate it. As amazing that so much of the experience is, more intense fights result in performance issues. And I had more issues figuring out where to go than people did with The Surge, yet I still walked away amazed. Having done hundreds of these reviews for Just Push Start, this is easily one of my favorite experiences and one I still strongly suggest to anyone looking for a unique experience or seeing just how interesting a shooter can be. Sure, it’s not perfect and it absolutely won’t appeal to everyone, but I wouldn’t let these things stop you if you’re remotely interested in what you saw going into Control.
Remedy Entertainment is a studio with a storied history, so to say that they're at their absolute best here is no slight praise, and it's not praise that's easily given- but Control is just that good. Whether it's a story you're looking for, or engaging gameplay with mechanical depth, Control has more than enough up its sleeve to keep you rigorously engaged from start to finish.
Control combines the best elements of Remedy's third-person pedigree with a well-realized open world that any sci-fan will enjoy.
Control shows not only Remedy’s growth as a studio, but studio head Sam Lake’s as a writer, building and greatly expanding upon concepts started in Alan Wake and flirted with in Quantum Break.
Radiating with style and effusively chaotic gunplay, Control is in the running for being Remedy’s magnum opus.
One part David Fincher, one part Chris Carter, one part David Lynch, all thrilling supernatural experience! Respect the Janitor!
Control is Remedy's most ambitious game in recent years. The storytelling is as attractive as usual, and other parts of the game such as combat, exploring, collecting, and skills are much improved compared with Quantum Break.
Review in Chinese | Read full review
While Control doesn't exactly stick the landing on its ambitious mind-bending sci-fi story, there's still plenty to enjoy. Remedy creates one of the most well-developed worlds ever crafted for a video game and takes the opportunity to learn from their past and craft their most well-rounded gameplay experience to date.
Control is really one of the best titles of the year, one of the most convincing and interesting fiction experiments.
Review in Italian | Read full review
Fast-paced action tied in with an intriguing story about a secret organisation which you will need to explore and discover it's hidden secrets. Visually detailed with polished fun gameplay, combining telekinetic powers with shooter combat. A playthrough could take 10 to 15 hours or more depending on the level detail you pay. A full thumbs up for this one.
Control's unique multi-dimensional setting and quirky sci-fi tone make for a good time, even when the combat doesn't quite rise to the same level
Control has flaws, but even these give it character. And don’t detract from the overall enjoyment. A brilliant slice of interactive sci-fi and action in a world where we're not only likely to remember for years to come. But, ponder its meaning too.
Control is the culmination of Remedy's entire oeuvre to-date, pairing a top-tier action game with a dizzyingly dense and layered story about the Federal Bureau of Control, and the everyday horrors within. It's so good, you might even stop asking for Alan Wake 2.
Control is Remedy at the height of its abilities. Finally, the studio's expert handling of tone and story is met with gameplay that's just as engaging and refined. As an experiment in nonlinear world design, Control doesn't just stick with tried-and-true waypoints and forests. Its Oldest House is a brutalist masterpiece, and the characters inhabiting it are just as unforgettable. All told, it's going to be one of the most memorable games of the year.
While some technical issues plague this highly atmospheric action adventure, Control has a highly customizable combat system that is fun and addictive to play.
Control is undoubtedly Remedy's biggest and weirdest game yet. In many ways, it's also their best, all while it paves the way for a Marvel-like connected universe.
Control is so good that even when faced with such annoyances you just jump right back in. It’s like a Remedy greatest hits compilation, taking the best bits from all of the studio’s previous titles while adding a Metroidvania spin, and it really works.
By the end, you’ll know what brought Jesse to the FBC, how and why The Hiss have taken over, and why Jesse talks to the you in her head. It’s a shame that you have to work a little harder than necessary to get those answers, but Remedy has once again managed to put out a game that is so much better than the sum of its parts.