Tom Clancy's Ghost Recon Breakpoint Reviews
Another live service game launched by Ubisoft with decent success. Although not as polished as The Division 2 and Destiny, Ghost Recon Breakpoint is a worthy competitor in a very crowded part of the videogames market.
Tom Clancy's Ghost Recon Breakpoint is an inferior experience on Google Stadia, largely thanks to a barely-existent online community.
No sequel has been a bigger cliff dive for me than Breakpoint; just go play Wildlands instead.
Let's get it over with: Ghost Recon Breakpoint is only half successful. If the technical side leaves us with the impression, in some ways, of an unfinished beta, what leaves the most bitterness in our mouths is the failure to dare with the survival element, which could have brought us all back to the early days of the franchise. Despite what has now been said, however, Ghost Recon Breakpoint still manages to entertain those who play it, especially if you decide to live the adventure together with other "comrades-in-arms". We're sure that Ubisoft, with the release of some corrective patches, can give its fans a very good and exciting gaming experience. However, as we write these lines, the impression is that perhaps it would have been legitimate to expect a little more.
Review in Italian | Read full review
Ghost Recon Breakpoint's bugs undermine its excellent tactical combat.
Ghost Recon Breakpoint has many problems. The loot system is boring, the story isn´t that good and you don´t feel lost behind enemy lines. Anyway the gameplay is good, new mechanics like the ability to disguise and the need to tape your wounds are great. You can play it together with friends and explore the large open world.
Review in German | Read full review
Enough parts of Ghost Recon Breakpoint are enjoyable enough to give the game a modest recommendation.
If you're trying to sell me on the idea that Ghost Recon: Breakpoint is some kind of tense, elevated tactical action experience instead of an elaborate and unpolished loot chase, then I know someone interested in giving you a hat with a higher gear score.
The Ghost Recon series is now among the many franchises that provide just that: what started with Ghost Recon Wildlands has continued in Breakpoint, an open-world tactical shooter that feels great when the bullets start flying, but slowly loses its identity the moment you're caught in this endless gameplay circuit of looting gear to “improve” your character.
Tom Clancy's Ghost Recon Breakpoint is such a letdown, especially after the enjoyable Wildlands. It is hard to understand why Ubisoft made such controversial design decisions regarding this new game but it is without a doubt one of the biggest disappointments of this year.
It seems like Breakpoint saw the Assassin’s Creeds, the Far Cry’s, and The Divisions and decided it wanted to incorporate that into its own game. The issue is that throwing everything and the kitchen sink into the game isn’t going to make it great.
As someone who played Ghost Recon Wildlands, it's hard not to make a comparison. The games are similar, but Ubisoft have put a lot of work into making Breakpoint a deeper, and more rewarding gaming experience. The game world is rich and detailed, and packed with places to explore and things to do. Right from the get-go, the world is open to you. There are no walls or invisible barriers (except for one of the islands that seems reserved for end game activity)
Ghost Recon: Breakpoint is the perfect game for hi is accustomed to online adventures in the company of a few friends. Ubisoft promises continuous support for a long time, which makes the purchase of this title a real investment. Lone wolves stay away.
Review in Italian | Read full review
Unbalanced missions, poor optimization on Xbox One FAT drag down the overall good game that Ghost Recon: Breakpoint is.
Review in Spanish | Read full review
While having a lot of potential in its premise, and a greatly balanced gameplay, Breakpoint’s underachievement in graphics and poor yet obligatory transit across Auroa, make this game a not worthy title in Ghost Recon history. However, with all the potential, if the game is given some time and some problems are fixed by the developers, Breakpoint can be a fun game to play and Auroa can become a lovely place to visit
Review in Persian | Read full review
.Underdeveloped online experience filled with technical issues and semi-rpg characteristics while suffering from loss of identity
Review in Arabic | Read full review
A fun if wildly unpolished title that deviates from the series established identity. Some solid stealth mechanics and great feeling gunplay offset the often broken feeling the rest of the game suffers from.
The optimal way of playing Tom Clancy’s Ghost Recon Breakpoint is to gather up your friends and form your own squad. I cannot stress enough how much different of a game Breakpoint is when you have friends to play with. Each Outpost is a fun new puzzle for you to figure out. As there are 4 different classes for you to choose from, You and your friends can all essentially play as different types of characters. The excitement of your team surrounding a base and figuring out the plan is the most fun part of the game. Especially as you all have your own gadgets such as drones to aid you in your systematic massacre of a small outpost.
Everything that Ghost Recon: Breakpoint does well, has already been done well in the Wildlands, or is a new feature with a big "but". Apart from a nicely crafted fictional world with a stronger story and a simple survival, Breakpoint doesn't innovate much. If you really enjoyed Wildlands, explored it through-and-through and want more of that - Breakpoint is a possible recommendation. Otherwise, you won't lose much if you skip this one.
Review in Czech | Read full review
Ghost Recon Breakpoint gets the fundamentals right, with excellent gunplay and fun stealth missions that encourage strategy with a friend via online co-op. Unfortunately those are the only positives in a game riddled with technical issues and exploitative microtransactions.