Tom Clancy's Ghost Recon Breakpoint Reviews
If you're trying to sell me on the idea that Ghost Recon: Breakpoint is some kind of tense, elevated tactical action experience instead of an elaborate and unpolished loot chase, then I know someone interested in giving you a hat with a higher gear score.
Tom Clancy's Ghost Recon Breakpoint is such a letdown, especially after the enjoyable Wildlands. It is hard to understand why Ubisoft made such controversial design decisions regarding this new game but it is without a doubt one of the biggest disappointments of this year.
While I liked this far more than Wildlands it still has a fair way to go before it's as entertaining to play as some of the other shooters out there. It needed more going on; more variety and more spontaneity to take it up a notch and push it towards being an essential purchase. In its current state, it's just not "there" yet.
Ghost recon: Breakpoint is an ambitious sequel with so much innovation, and it actually does a great job in terms of narrative and main quest missions. But most of those changes are nothing but disasters. Meanwhile, I suffered a huge number of bugs all the time during the playthrough. Ubisoft should do better next time.
Review in Chinese | Read full review
Bloated, confused, messy- Ghost Recon Breakpoint is a low point for the series.
Tom Clancy's Ghost Recon: Breakpoint is a good game overall.
Ghost Recon Breakpoint is a messy game that half-heartedly tries to do too many things, resulting in a game that lacks a firm identity as to what it wants to be.
In the end, Tom Clancy’s Ghost Recon: Breakpoint never finds its groove.
Ghost Recon Breakpoint feels disconnected, lacking real purpose or direction. It still has a ways to go until it can stand alongside the other Live Service giants of the industry, but there are glimpses of quality to build upon.
Ghost Recon Breakpoint it's a decent open world, full of the bad ghosts of the Ghost Recon past
Review in Italian | Read full review
I would recommend ‘Breakpoint’ to gamers but not just yet. ‘Breakpoint’ has a lot of potential but still just needs a bit more tweaking before it’s perfect. That said, it is still very enjoyable for anyone who loves a story driven game with a deep back-story as its foundation.
Enough parts of Ghost Recon Breakpoint are enjoyable enough to give the game a modest recommendation.
Not as good as Ghost Recon Wildlands, Ubisoft Paris' follow-up has a few new ideas up its sleeve, but is ultimately lacking. Sadly, Ghost Recon Breakpoint feels like it's been hastily gaffer taped together, then kicked out of the door, bugs and all.
If you can look past the flaws, it can be a fun title that evokes a similar reaction as Wildlands.
Tom Clancy's Ghost Recon: Breakpoint expands on the sandbox structure of Wildlands. By adding new systems to this massive game, Ubisoft creates a constant reward loop for players wanting a harsh, stealthy playground that can be gobbled up by a band of friends.
With so much promise in the lead-up, Ghost Recon Breakpoint falls flat of reaching its goal in satisfying expectations. With a lot of things to do but no real reason to do it, the game puts up barriers such as strange loot systems, a subpar plot, an extreme solo difficulty and a requirement for online play. If you can convince your friends to get a copy and play with you, your experience may be better – but chances are you'll find your time better spent elsewhere.
Ghost Recon: Breakpoint is huge and quite scenic at times. Unfortunately, the world is bland and empty, the mechanics are flawed, and the gameplay is more irritating than fun. The developers have cobbled too many things together, without fully realizing any of them. If you want a spec-op experience, go back to Wildlands – the last true Ghost Recon installment. Breakpoint is the first game of the Ulbimate genre by Ubisoft – an empty shell with microtransactions.
Review in Polish | Read full review
Ghost Recon Breakpoint is a half-hearted title.
Review in French | Read full review
Looting for better gear is a trend that's taken over gaming, but it's never seemed as unnecessary and as cynical as it does in Tom Clancy's Ghost Recon Breakpoint. Turning the game into an amalgamation of Wildlands and The Division, Breakpoint's gear system ruins any immersion you may have felt in pretending to be an elite spec ops soldier. If that was the game's only issue, it might have still been salvageable, but its predictable story, graphical infidelity, and obnoxious open world make this a failed experiment at marrying two or three different properties from the same publisher.