Tom Clancy's Ghost Recon Breakpoint
Summary: Ghost Recon Breakpoint doesn't manage to retain the goodwill earned by Wildlands. That was an enjoyable reimagining of the series, but this is just more of the same. Where it does iterate, it's unwelcome to, like unnecessary gear scores and looter shooter elements. This live-service game may be repaired over time, but it'll take a while.
Fails to push the series forward.
All sorts of issues ensured a messy launch.
Feature-creep breaks the game.
Top Critic Average
A smudge of systems from other Ubisoft games fail to coalesce - and sometimes are plain crippled - in this weak open world shooter.
Poorly stapled-on mechanics and a general lack of polish make Breakpoint's open-world tactics simply not worth the time.
Breakpoint offers initial fun following Ubisoft's open-world structure as gospel, but a lack of variety and conflicting pieces leave it devoid of personality.
Something of a greatest hits collection of ideas from Ubisoft's other open world games but it also has some fun new ideas of its own… as well as a mountain of glitches and microtransactions.
Despite hewing close to its predecessor, Ghost Recon Breakpoint feels like a step backward for the franchise, with mechanics that hew too close to its open-world cousins.
Playing with friends can be fun, especially when stealth is working. But whether the game "works" is the key question at all times
The player character customization is also a lot more detailed than its Division cousin, which of course sets up an opportunity to throw even more microtransactions at the player. The good news is that player progression isn't tied to anything that can be bought for real money. Though the in-world currency is sold for real cash, there is no need to buy it if you'd rather avoid the premium economy.
Ghost Recon Breakpoint is a confused hodgepodge of disparate ideas that rarely come together in an enjoyable way.
For all the clumsiness, there’s something here but it’s been watered down.
Ghost Recon Breakpoint is a game that wants to evolve, but has trouble picking a direction. There's an extensive amount of loot, but that can get in the way of player choice in terms of specific playstyle. Equipping loot to keep up your gear score is needed to fight drone enemies, but most human enemies can be killed with a headshot, making it useless at the same time. The survival system is a selling point, but it can be largely ignored. Breakpoint needed a real direction, because what's left is just Wildlands 2.0. And doing the same thing has less impact years later.