Tom Clancy's Ghost Recon Breakpoint Reviews
Tom Clancy's Ghost Recon Breakpoint is an inferior experience on Google Stadia, largely thanks to a barely-existent online community.
Breakpoint offers initial fun following Ubisoft's open-world structure as gospel, but a lack of variety and conflicting pieces leave it devoid of personality.
Tom Clancy's Ghost Recon Breakpoint puts the 'tactical' in Tactical Shooter but fails to otherwise stand out in nearly every other regard.
Poorly stapled-on mechanics and a general lack of polish make Breakpoint's open-world tactics simply not worth the time.
A smudge of systems from other Ubisoft games fail to coalesce - and sometimes are plain crippled - in this weak open world shooter.
Despite hewing close to its predecessor, Ghost Recon Breakpoint feels like a step backward for the franchise, with mechanics that hew too close to its open-world cousins.
Playing with friends can be fun, especially when stealth is working. But whether the game "works" is the key question at all times
Ghost Recon Breakpoint is a confused hodgepodge of disparate ideas that rarely come together in an enjoyable way.
The player character customization is also a lot more detailed than its Division cousin, which of course sets up an opportunity to throw even more microtransactions at the player. The good news is that player progression isn't tied to anything that can be bought for real money. Though the in-world currency is sold for real cash, there is no need to buy it if you'd rather avoid the premium economy.
For all the clumsiness, there’s something here but it’s been watered down.
Ubisoft has failed in two areas where it usually excels here – sequels and open worlds – but there’s still a small glimmer of hope in another area: reinvention. Perhaps this concept will get scrapped entirely for the next one and we’ll go back to the good old days where Ghost Recon was an excellent shooter with its own identity. Right now it’s out of focus, confused, and frustrating. A ghost of its former self.
Tom Clancy's Ghost Recon: Breakpoint is a good game overall.
In 2019, a massive and meticulously-crafted open world just doesn’t cut it. Any life breathed into Ghost Recon Breakpoint will have to be pumped into it by you and your friends, and you’d do better to save your breath for other games.
I've had fun playing Breakpoint, but to do so I've had to just accept the flaws and push through them. The constant flow of loot and the shooting tick my boxes, but everything good seems to come at a cost.
It's easy to be skeptical of Ubisoft, but I happen to find much to revere in reliability. It's a solid shooter, with a happy churn of loot, elevated by Jon Bernthal. Fun for the few days it holds your attention.
Ghost Recon Breakpoint provides everything and more that fans of Wildlands loved, but the game is not without its issues.
Ghost Recon Breakpoint brings us an intense and remarkable shooter that stays halfway in the introduction of innovations with a huge variety of content that will delight lovers of cooperative tactical action.
Review in Spanish | Read full review
Ghost Recon Breakpoint's bugs undermine its excellent tactical combat.
There is no doubt in my mind that six months from now Breakpoint will be a more playable game. Ubisoft Paris will iron out the bugs, bring back AI teammates, concede to player demands on some design, and tweak the experience to be more playable. However, this is the Breakpoint that was offered up on release, and it’s a mess.
Ghost Recon Breakpoint should be the breaking point for Ubisoft's open world design by committee. There's an entertaining experience buried somewhere under the bloat and I had some fun at times in the game – I love infiltrating bases, but everything surrounding that is a pain. Maybe, just maybe, not every game needs to be open world? Maybe not every game needs a gear score? Sometimes simplicity is key.