Tom Clancy's Ghost Recon Breakpoint
Top Critic Average
Breakpoint offers initial fun following Ubisoft's open-world structure as gospel, but a lack of variety and conflicting pieces leave it devoid of personality.
A smudge of systems from other Ubisoft games fail to coalesce - and sometimes are plain crippled - in this weak open world shooter.
Poorly stapled-on mechanics and a general lack of polish make Breakpoint's open-world tactics simply not worth the time.
Despite hewing close to its predecessor, Ghost Recon Breakpoint feels like a step backward for the franchise, with mechanics that hew too close to its open-world cousins.
Something of a greatest hits collection of ideas from Ubisoft's other open world games but it also has some fun new ideas of its own… as well as a mountain of glitches and microtransactions.
Playing with friends can be fun, especially when stealth is working. But whether the game "works" is the key question at all times
The player character customization is also a lot more detailed than its Division cousin, which of course sets up an opportunity to throw even more microtransactions at the player. The good news is that player progression isn't tied to anything that can be bought for real money. Though the in-world currency is sold for real cash, there is no need to buy it if you'd rather avoid the premium economy.
Ghost Recon Breakpoint is a confused hodgepodge of disparate ideas that rarely come together in an enjoyable way.
For all the clumsiness, there’s something here but it’s been watered down.
Ghost Recon Breakpoint is a game that wants to evolve, but has trouble picking a direction. There's an extensive amount of loot, but that can get in the way of player choice in terms of specific playstyle. Equipping loot to keep up your gear score is needed to fight drone enemies, but most human enemies can be killed with a headshot, making it useless at the same time. The survival system is a selling point, but it can be largely ignored. Breakpoint needed a real direction, because what's left is just Wildlands 2.0. And doing the same thing has less impact years later.