Tom Clancy's Ghost Recon Breakpoint
Ghost Recon Breakpoint gets the fundamentals right, with excellent gunplay and fun stealth missions that encourage strategy with a friend via online co-op. Unfortunately those are the only positives in a game riddled with technical issues and exploitative microtransactions.
Ubisoft might have excessively applied its open-world formula in the creation of Tom Clancy's Ghost Recon: Breakpoint. Even with a great map and yet a good gunplay, uninspiring activities, a story without direction and forcing the game into an even bigger version of The Division clearly do not fit in with everything the series has featured in decades. While the cooperative factor may motivate you to tackle this arduous task, it is only valid with low investment and a lot of patience.
Review in Portuguese | Read full review
Everything that Ghost Recon: Breakpoint does well, has already been done well in the Wildlands, or is a new feature with a big "but". Apart from a nicely crafted fictional world with a stronger story and a simple survival, Breakpoint doesn't innovate much. If you really enjoyed Wildlands, explored it through-and-through and want more of that - Breakpoint is a possible recommendation. Otherwise, you won't lose much if you skip this one.
Review in Czech | Read full review
A smudge of systems from other Ubisoft games fail to coalesce - and sometimes are plain crippled - in this weak open world shooter.
Breakpoint offers initial fun following Ubisoft's open-world structure as gospel, but a lack of variety and conflicting pieces leave it devoid of personality.
Poorly stapled-on mechanics and a general lack of polish make Breakpoint's open-world tactics simply not worth the time.
Despite hewing close to its predecessor, Ghost Recon Breakpoint feels like a step backward for the franchise, with mechanics that hew too close to its open-world cousins.
Something of a greatest hits collection of ideas from Ubisoft's other open world games but it also has some fun new ideas of its own… as well as a mountain of glitches and microtransactions.
Playing with friends can be fun, especially when stealth is working. But whether the game "works" is the key question at all times
The player character customization is also a lot more detailed than its Division cousin, which of course sets up an opportunity to throw even more microtransactions at the player. The good news is that player progression isn't tied to anything that can be bought for real money. Though the in-world currency is sold for real cash, there is no need to buy it if you'd rather avoid the premium economy.