Tom Clancy's Ghost Recon Breakpoint
In 2019, a massive and meticulously-crafted open world just doesn’t cut it. Any life breathed into Ghost Recon Breakpoint will have to be pumped into it by you and your friends, and you’d do better to save your breath for other games.
Tom Clancy's Ghost Recon Breakpoint is an inferior experience on Google Stadia, largely thanks to a barely-existent online community.
Tom Clancy's Ghost Recon Breakpoint puts the 'tactical' in Tactical Shooter but fails to otherwise stand out in nearly every other regard.
I’m torn on this conclusion, but I just feel like Ubisoft played it too safe with Breakpoint. There’s not a lot of risks being taken in this game, and it shows. With that being said, Ghost Recon Breakpoint is a good game.
Early missions in Ubisoft's latest Ghost Recon open-world shooter seem impossible, and it barely gets better from there
Ghost Recon Breakpoint is a great shooter that gets repetitive after a while.
It seems like Breakpoint saw the Assassin’s Creeds, the Far Cry’s, and The Divisions and decided it wanted to incorporate that into its own game. The issue is that throwing everything and the kitchen sink into the game isn’t going to make it great.
The foundations of Breakpoint are sound, and hopefully with a little love and a lot of patches, this could become a fantastic shooter.
Tom Clancy's Ghost Recon Breakpoint is a strange attempt to create Destiny from a popular tactical shooter. A game has sufficient amount of the original mechanics, but drowning in bugs, weak story and terrible optimisation of the final product. If some of the bugs will be fixed sooner or later with patches, the empty world, boring missions and the lack of normal tactics will remain here forever.
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