Tom Clancy's Ghost Recon Breakpoint
Summary: Ghost Recon Breakpoint doesn't manage to retain the goodwill earned by Wildlands. That was an enjoyable reimagining of the series, but this is just more of the same. Where it does iterate, it's unwelcome to, like unnecessary gear scores and looter shooter elements. This live-service game may be repaired over time, but it'll take a while.
Fails to push the series forward.
All sorts of issues ensured a messy launch.
Feature-creep breaks the game.
Top Critic Average
Another live service game launched by Ubisoft with decent success. Although not as polished as The Division 2 and Destiny, Ghost Recon Breakpoint is a worthy competitor in a very crowded part of the videogames market.
Tom Clancy's Ghost Recon Breakpoint is an inferior experience on Google Stadia, largely thanks to a barely-existent online community.
No sequel has been a bigger cliff dive for me than Breakpoint; just go play Wildlands instead.
Let's get it over with: Ghost Recon Breakpoint is only half successful. If the technical side leaves us with the impression, in some ways, of an unfinished beta, what leaves the most bitterness in our mouths is the failure to dare with the survival element, which could have brought us all back to the early days of the franchise. Despite what has now been said, however, Ghost Recon Breakpoint still manages to entertain those who play it, especially if you decide to live the adventure together with other "comrades-in-arms". We're sure that Ubisoft, with the release of some corrective patches, can give its fans a very good and exciting gaming experience. However, as we write these lines, the impression is that perhaps it would have been legitimate to expect a little more.
Review in Italian | Read full review
Ghost Recon Breakpoint's bugs undermine its excellent tactical combat.
Ghost Recon Breakpoint has many problems. The loot system is boring, the story isn´t that good and you don´t feel lost behind enemy lines. Anyway the gameplay is good, new mechanics like the ability to disguise and the need to tape your wounds are great. You can play it together with friends and explore the large open world.
Review in German | Read full review
Enough parts of Ghost Recon Breakpoint are enjoyable enough to give the game a modest recommendation.
If you're trying to sell me on the idea that Ghost Recon: Breakpoint is some kind of tense, elevated tactical action experience instead of an elaborate and unpolished loot chase, then I know someone interested in giving you a hat with a higher gear score.
The Ghost Recon series is now among the many franchises that provide just that: what started with Ghost Recon Wildlands has continued in Breakpoint, an open-world tactical shooter that feels great when the bullets start flying, but slowly loses its identity the moment you're caught in this endless gameplay circuit of looting gear to “improve” your character.
Breakpoint lacks any real innovation and quickly becomes a grind fest for gear to improve your Gear Score. The game’s world is beautifully designed and connected by a transport network, but even the game’s gorgeous visuals struggle to hide the real issues with Breakpoint.