They Are Billions
Top Critic Average
With permadeath and razor-sharp margins for error, the title caters to RTS veterans and survivalists hungry for challenge
It's a smartly designed game at its core, despite the distractions. Just like a lone zombie can bring about your demise, sometimes one strong idea is enough.
They are Billions is a great game that is lacking in content. The idea behind it – a survival strategy with "realistic" zombie mechanics – is fantastic and the actual mechanics behind it are well thought out and make for a deep and enthralling strategy, if one that may be a little too challenging for some. If that sounds great to you then being light on content may not matter, as there aren't many, if any other games that fit into this particular niche.
The lack of the campaign mode and the difficulties in its gamepad control do not make the consoles versions of They Are Billions the best, although its fun and challenging essence remains intact.
Review in Spanish | Read full review
They Are Billions is a unique and relentlessly tense take on the Civ-Sim and one that will reward any failure with swift and sudden destruction.
I’m going to give the game a Bestest Best sticker
They Are Billions is a wonderful game – on PC. This direct Xbox port is not only missing crucial features from its PC counterpart, like the campaign mode, but has horrendous controls that practically beg you to use a mouse and keyboard instead.
While the game itself is really quite good, the lack of gameplay options and lack of thought into porting over the control scheme make for an average experience overall. This is a port that feels very much like one done with the absolute minimal effort required, and that's just not good enough for 2019 when so many other games this year have done so much better in this same PC to console space.
Overall, They Are Billions is an absolutely solid pick up and a real steal for its price point.
They Are Billions offers an almost perfect gameplay loop, mixing tower-defence with city building and exploration, as you balance resource-management, defence and offense, all against your ever-impending doom at the hands of a world infested with the undead. The only downside to a game that looks and sounds great, offering a tense experience in a compelling setting, is a campaign that doesn't fully make-use of the gameplay loop perfected by Numantian Games, leaving the campaign feeling weak, compared to the survival mode, which is the real draw.