Top Critic Average
An action RPG full of interesting ideas, although developed without the massive means of larger software houses.
Review in Italian | Read full review
GreedFall is Spiders' best game by some distance, and it's impressive how far the developer has come in just a few short years. It successfully scratches that BioWare itch with an intriguing world, likeable characters, and rock solid gameplay. However, aside from its unique setting, nothing about GreedFall truly stands out. Its combat is good but not great, its role-playing is largely fine but ultimately stunted, and its writing is competent but sometimes boring. GreedFall is right on the cusp of being something special. RPG fans will find a lot to like, but don't go in expecting the genre's next masterpiece.
Greedfall is a frustrating experience: there are some firm foundations to build from and it has all the makings of the next great action-RPG series. But the game lacks depth to really take it to lofty heights where it could knock the very best off their perch.
Nevertheless, Greedfall is overall a successful game that is fun despite the various shortcomings.
Review in German | Read full review
Greedfall is a tough game to judge. It's neither bad nor great. It comes staggeringly close to greatness in a number of areas, but it just lacks the polish or ambition to go further. If you're looking for a nostalgic trip back to the mid-2000s style of WRPGs, then you'll find a lot to like in Greedfall. It's worth a shot if you're a fan of that style of games. In a year that gave us titles like Disco Elysium, it's difficult to be particularly impressed by something that is merely standard.
It is a fine example of what smaller developers like Spiders can offer to complement the other experiences out there. Even with its faults, RPGamers should welcome GreedFall into their personal collections.
Greedfall has an ambitious desire to evolve it's genre without the polish to make it stand out; all while neglecting its core gameplay to the point it can't even be seen as competent or fun. I'm sure Greedfall will become a cult hit eventually but for now, it's the gaming worlds equivalent of an early morning T.V. infomercial; trying to sell you an "amazing" product that we all could have lived without despite its inherent usefulness for a problem we didn't know we even had. A real shame too because It really has promise.
Despite a variety of small issues, GreedFall impresses with its engaging narrative, stellar world design, and deep customization.
It's a shame that a good game is held back by incredibly boring design decisions. I think Greedfall is on the verge of greatness but falls short in too many areas to really go down as a must-play. It's absolutely an enjoyable romp, just one plagued by the thought of what could have been.
Greedfall is a game I want to love. On the surface, this semi-open world, action RPG feels like a patchwork of different ideas and concepts, all of which executed acceptably but never quite brilliantly. With elements of The Witcher, Dragon Age, Elder Scrolls and The Council, this politically-charged title gets a lot right but it does so in a manner that's not quite as effective as it should be. With a development team of 35 or so people, Greedfall is an impressive AA title but some constant issues with the combat and environment hold this game back from greatness.