It is a fine example of what smaller developers like Spiders can offer to complement the other experiences out there. Even with its faults, RPGamers should welcome GreedFall into their personal collections.
GreedFall's epic, morally complex tale of exploration and swashbuckling is enjoyable just about every step of the way.
Taking notes from roleplaying greats, GreedFall makes up for its faults with a lot of spirit.
GreedFall's combat, dialogue, and romance are overshadowed by better RPGs, but it's competent enough to recommend with caveats.
One of the most interesting video game settings of the year and while the game has numerous issues the strong combat and inventive quest design make it well worth persevering with.
GreedFall's writing is solid, and the player choice is fun to engage in, but the game needs polish and more meaningful action
GreedFall wants to be a great big game, but without the resources of a huge publisher, many of its components feel half-baked.
Greedfall is an enjoyable jaunt, but it follows its influences a little too closely and fails to engage with its narrative themes in any meaningful manner.
When I first saw Greedfall, I wanted to believe that it could, in spite of a charged setting, explore complex ideas. Instead, it skims the surface all the way up to its weak conclusion.
I enjoyed my time with GreedFall, but it's already failed to leave a lasting impression on me. Its best moments shine bright and show how much potential Spiders has to develop in this style of RPG, but it isn't cohesive enough to work in concert. GreedFall is certainly worth checking out if you're aching for the old days of BioWare, but it's a tough sell for most others.