A highly engrossing occult interactive adventure anchored by a great central performance and refreshing interactivity and non-linear storytelling, Erica is deftly curated bite-sized adventure that makes a compelling case as the best Playlink title available.
The gameplay may be uninspired, but Erica is the best FMV game we’ve had in a long time and is the perfect length for a single evening’s entertainment.
Erica is an interesting game at a budget price that everyone should try if they can. If you have ten dollars burning a hole in your pocket, you might as well experience one of the best FMV games made in recent times instead of blowing it on a few microtransactions or fast food extra value meals.
Erica isn’t exactly ambitious when it comes to FMV or adventure games. But it doesn’t have to be. It is a succinct experience with lots of different choices that change the story and lead to different sorts of outcomes. It is well performed has good transitions, and there are no overly-complicated inputs.
Despite its production quality, some good acting and great accessibility, Erica doesn't feel like a great interactive movie. Most of the actions are just pointless and the story and characters as a whole, whatever our decisions are, feel rushed and fail to really create a connection between the player and the characters.
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PS4 exclusive FMV game Erica has turned out to be one of the most worthwhile surprises from Gamescom 2019.
Erica is a novel concept which fails on almost every count, unfortunately, and can't as such be recommended at all.
Erica is a unique undertaking in the FMV world that worked out well and has set new standards for the genre. It brings an engaging story to life with superb acting, and enough interactive choices for the player to make it a cut above the rest in its genre. It does waste time in unnecessary interactions on occasion, but nothing too detrimental to take away from the mystery and intrigue of its narrative.
This is a game valued accurately – although there isn’t much gameplay itself, who hasn’t paid at least this much just to watch a movie?
ERICA stands as an intriguing example of connecting players with a game through touch controls. It succeeds primarily as a technical feat and less so as a deeply-engrossing video game. If the storyline were given more time to grow then maybe it would have blossomed into something special. As is, it's akin to a murder mystery popcorn flick. There's fun to be had solving the mystery, but not quite enough to create a memorable experience.