Contra: Rogue Corps Reviews
For a Contra fan, this game is the antithesis of what Contra is supposed to be. Playing Rogue Corps, I at last understood what Metal Gear fans must have felt when they played Metal Gear Survive last year.
Contra: Rogue Corps is an unexpected way to revive a beloved franchise. It’s sure to be divisive among fans, but it has plenty of reasons for you to give it a chance. The dynamic camera combined with solid gameplay makes for an overall enjoyable experience. I had a great time with it and it sure beats another Contra slot machine.
Contra Rogue Corps is a mess of a game, and while that doesn't mean there aren't fun bits, you have to really dig to find them.
Contra: Rogue Corps has some good ideas.
Despite my initial hesitation, I found myself really digging Contra: Rogue Corps. My fears that it looked like a cheap, grody-looking, nothing game trying to cruise on a classic IP ended up being completely unfounded. Instead, what I got was a game clearly under Kawazato’s supervision, but with younger blood coursing through its veins.
There are some glimmers of inspiration here. The stupid macho tone and the comic-style cutscenes were particular portions that I enjoyed. Having them wrapped around such boring and repetitive gameplay and environments feels like a waste.
Of course, not everyone will enjoy Contra: Rogue Corps but I certainly did.
The only real accolade you can award this run-of-the-mill release is that it’s inoffensive, but even then it’s almost offensively inoffensive – if you get what we mean.
A current-gen rendition of Contra with top-down, twin-stick shooter mechanics sounds like a great idea. But Contra: Rouge Corps’ shoddy execution proves that a project such as this one is better left in more capable hands.
Contra: Rogue Corps is a game that is so bad, I can't recommend anyone buy it for any price
This game definitely will let you down if you used to be a fan of Contra series.
Review in Chinese | Read full review
The player will be doing a lot of the same in Contra: Rogue Corps. Although the progression systems and multiple modes are welcome, the game is just ok, and it definitely doesn’t feel like Contra. If the price was less it would be a good budget title, but for Konami’s newest Contra offering, it just doesn’t cut the mustard.
Contra: Rogue Corps is a fun but flawed twin-stick shooter that feels more than a bit rushed. Its visuals are mixed and it reuses its levels in a frustrating manner, but the core gameplay and customization can be quite fun from time to time.
Contra: Rogue Corps is one of the worst games in the revered franchise and does a poor job of reviving the series for a modern audience by switching genres and failing to deliver.
A game that arrives a generation late. Improvable in all aspects except his cooperative and his thug style.
Review in Spanish | Read full review
It's rough around the edges, specifically in the ridiculous faux-bad-ass story and presentation coupled with the restrictions on local multiplayer. The actual shooting has enough there that could make it a fun multiplayer game, but with so much of it hinging on the online play, I can't draw a total conclusion. I hope the weapon customization and upgrading can gel well with online multiplayer so that way Rogue Corps can transcend its issues and be a boisterous and enjoyable action game.
It's a shame because sometimes, even when I'm fighting the game, I'm enjoying myself. Contra: Rogue Corps needed more time in the oven, and I'm not sure the whole "segmented ways to play" concept is going to go over well with everyone. But when it's firing on all cylinders, there's some silly shoot 'em up fun going on.
Contra: Rogue Corps tries to maintain the essence of Contra while changing the gameplay mechanics into something that doesn’t remotely resemble classic Contra.
There’s room for improvement, but Contra: Rogue Corps is very enjoyable for the most part.
The return of this beloved series is marred by repetitive gameplay, imprecise controls and wreak graphics.
Review in Italian | Read full review