Halo: Spartan Assault
Top Critic Average
Spartan Assault is an uninspired twin-stick shooter dressed up in Halo's art and sound.
Still essentially the same game as released on mobile, but at twice the price and with microtransactions that are even more cynically-designed than usual.
Spartan Assault's simple gameplay and broken economy misses what's special about Halo
Halo: Spartan Assault transfers adequately from mobile platforms to the Xbox One, with microtransactions in tow.
This game does nothing for the reputation of a series that was already shaken after the departure of Bungie – it would serve Microsoft well to re-focus the Halo franchise purely on what it does best.
This Xbox One port of the top-down Windows Phone shooter has fizzy gunplay but mediocre missions and questionable monetisation
If you own a Windows tablet or Windows phone, just play this on those devices instead if you must. Even if you are a huge Halo fan, there is absolutely no reason to shell out $15 for this game when you can play the exact same game for $7 on mobile devices. It's a shame because I feel like Halo: Spartan Assault could have been a great game if they took the time to add more features to the game. Make the game more challenging, add tons of new levels, make the game feel like a real twin stick shooter where I am shooting all over the screen to avoid being killed. That, to me, would have been worth the price increase, but as it stands, Halo: Spartan Assault on Xbox One is just an expensive port of a game that was released months ago.
At the end of the day Spartan Assault is not a bad game, but there are a few hiccups that hamper what could have been.
Ultimately, however, it feels like a mobile game, containing breezy missions that aren't much to look at and provide little in the way of a challenge. Oh, and it costs twice the price to access.