Not a Hero Reviews
A riotous take on the side-scrolling shooter from the house that Olli Olli built, Not A Hero is brash, clever and entertaining blaster; even if its old-fashioned sensibilities may grate with some.
The best way to describe the look of the game is if the classic arcade game Elevator Action and new indie title BroForce got together and had a child.
Around the 11 or 12th level is where it feels like you've hit a wall with the game. Expect to die a lot in Not a Hero.
It's an interesting and, importantly, fun game with enough going for it to keep you coming back, trying out new and different things and generally helping out in one of the most violently dodgy election campaigns ever seen.
I hate to describe Not a Hero as a smarmy British take on Broforce, but the similarities are undeniable. The quality is the same too. Relentless action, strong gameplay variety and a killer wit make Not a Hero one of the best indie games of 2015.
Fast and frantic, Not a Hero provides some serious satisfaction when things are running on all cylinders. There's nothing lack diving through windows and taking out bad guys, even if it is classic 8-bit sprites. The humor feels a bit forced at times, but the action wins out in providing a ton of fun.
Not a Hero shows us that Roll7 didn't just hit on a lucky concept with OlliOlli but rather seems to have found a niche for themselves making funny, colorful, and precise action games.
Not A Hero is a game that rarely slows down, offers a ton of variety to both primary and secondary missions, and is seeping with beautiful nostalgia. While it's sometimes wearisome trying to get through a single mission that keeps getting you down, when you finally get past that hurdle, there's always something new waiting.
Its fast-paced action might take a little while to come to grips with, but once you do, Not A Hero is a non-stop action ride, filled with all the pixel violence and dry humor you can handle.
Just like Roll7's previous outings, Not A Hero is a challenging affair that will leave you coming back for just one more try. Except it's not just one more try; it's been 30 minutes and you're trying to cope with being addicted to the frantic gameplay.
Roll7 has proven that it's not a one-trick pony with the release of Not a Hero. The team is clearly dedicated to crafting games that are fun and inviting yet require some patience to master. In a medium dominated by shooters of the first-person and third-person variety, it's refreshing to get a 2D take on the cover-based format. The difficulty can be a bit much at times, but when all is said and done, there's no getting around the fact that the BunnyLord's team is one you want to be on.
True to its name, there are no heroes in Not a Hero, but there is a very fun shooter despite its flaws.
If you like classic shooter, you should definitely give this one a chance.
Review in Italian | Read full review
Not A Hero is an unforgiving and relentless dive into the world of politics, bullets and ballots. Silly, violent and nostalgic in all the right ways, it's strangely weird and gleeful attempt at winning votes with swift deaths and top notch level design.
A Bunnylord, gruesome pixellated deaths, politics by force, and sliding while shooting...After reading that, you already know if Not A Hero is for you.
That having been said, Not A Hero is fun and, interestingly, it appeals to two rather different player camps. If you want a bloody, lightweight hit-and-giggle and you're not too concerned with 100 per cent completion, it's well worth a look. If you're up for a menacing challenge and you're not too concerned with depth or nuance, this will fit the bill too.
Not A Hero is a well made game that skewers the political elements it takes aim at with some excellent game play to top it off.
A tight, funny, smart, focused, super-violent 2D cover-shooter that works a whole hell of a lot better than you might expect.
Not a Hero: Super Snazzy Edition is a vulgar, violent game, but the pixelated and colorful presentation—coupled with its sharp sense of humor—help to keep the tone light. I was pleasantly surprised by the snappy, addictive gameplay when I first dug into it, and although its repetitive nature and a couple annoying design choices and glitchy controls did temper that, it remained a fun game to play throughout. Just make sure you don't do so with your parents/kids in the room. Should they walk in, however, you can always just return to the character selection screen and play some happy music.
Not A Hero isn't a game for everyone. It's flawed, repetitive, but works so well when it works.