Infliction: Extended Cut
Top Critic Average
Infliction is so middle-of-the-road you might get run over.
It's not groundbreaking in the technical department or in its gameplay, but it's a well focused game that follows the basic rules of horror. As such, it delivers what it promises.
Review in Spanish | Read full review
Infliction feels like a mash-up of elements from other, better-known games. However, a strong game loop and stellar sound design elevate Inflicted beyond being a tired retread. While the lighting is questionable at times, in general the visuals reveal an eye for detail. A fun photo mechanic also sets the game apart from its contemporaries. Infliction is well worth a look for horror fans, and those nostalgic for the early '90s.
Infliction: Extended Cut is a solid horror experience that succeeds in its strong atmospheric design. However, it is marred with some severe audio issues that deeply affected the experience, particularly in the final act.
All in all, Infliction: Extended Cut is a decent, if unremarkable horror game that probably clings onto its inspirations a little too closely.
Infliction Extended Cut was a fun, scary, mysterious experience. The gameplay itself is very simple, but the story and the things you discover are what make you stay until the end. I enjoyed my time with it.
A fun and frightening story-driven horror indie game that impresses with its sheer attention to detail and genuinely unsettling atmosphere.
Infliction: Extended Cut derives almost all of its best ideas from much better games, making the whole thing feel like a chore rather than an ordeal. It simply does not cut it.
Horror is an intensely difficult genre to get right. You need to draw players in and immerse them in the experience to the point that they have an emotional connection to the game, and then hit them with things that are not just grotesque, but also deeply unsettling. Horror needs to engage the brain as it engages the more visceral reactions, and that's very hard to do. Infliction: Extended Cut doesn't get there. It's simply too pedestrian and rote to really work.
Certain events will or will not trigger during a playthrough, meaning that sometimes you may see things on a replay you didn't see before, giving it a high amount of replayability. The game also includes a museum-like behind the scenes feature that can be unlocked after you've beaten it for the first time, something I wish more games would do. I was pleasantly surprised by Infliction, and if you like horror games I think you will be, too.