Treachery in Beatdown City Reviews
Innovative mechanics make a strong first impression, but the action, music, and bombastic tone of the narrative all wear thin after a few hours
Treachery in Beatdown City is a funny and novel clash of genres in the form of an '80s beat-'em-up.
Overall, I enjoyed my time with Treachery in Beatdown City, and despite a lack of overall polish, it does a good job of emulating beloved 8-bit fighters while maintaining its own ground as a modern brawler.
You can't always mix peanut butter with chocolate and end up with something good.
While I’m not a fan of the story told in Treachery in Beatdown City, I am a fan of the characters and dialogue.
Treachery in Beatdown City mixes classic brawls with turn-based tactics, but it's compromised by an easily exploitable combat system and short length.
While this beat-em-up and RPG mix is solid, a few things hold it back from being truly great.
To sum this up, Treachery in Beatdown City is a lot of fun, but I can't suggest it due to the stability problems. Now I'm not saying to never get the game. What I am saying is I'd wait a while so the devs can hash out the issues
If you're down with all sorts of in-jokes and spent way too much time online in the late 2000s, you probably already picked up Treachery in Beatdown City. If you're still on the fence, it's a brisk experience with a unique style of gameplay, and the dialogue is as skippable as you need it to be. It's a good debut game from a studio I'll be keeping an eye on going forward.
If you were already a fan of the original release, you won’t be disappointed with the boatload of content Treachery In Beatdown City: Ultra Remix offers. From the updated arsenal of moves it puts at your fingertips, added areas to explore, and even more tongue-in-cheek storytelling that plays on current events and 90s video game nostalgia in equal measure, there’s a lot to like here. But fresh content and some witty writing can only carry a game so far. And while I love many of the ideas behind Treachery In Beatdown City, this update doesn’t do quite enough to keep its pixelated brand of pugilism from growing stale far too soon.
Is the innovative combat system found in this quirky beat’em-up RPG enough to overcome its flaws?
Treachery in Beatdown City struggles with a few quality of life issues and a story that will be a hit or miss.
Treachery In Beatdown City well surpassed my expectations. I was skeptical of the combat system and how long it could hold my interest, but after nearly six hours I find myself wanting the second episode to drop the moment I finish typing this review. It scales up nicely in difficulty and sprinkles in new moves, new enemies and new tactics at just the right rate to keep things interesting the whole way through. I’m usually the “wait for a sale” type and not keen on episodic games, particularly ones that cost $20 on the Nintendo eShop, but even if the second episode somehow bombed I’d still be happy with what the first delivered. Here’s hoping that wherever the game goes from here, it involves even more fighting and a healthy helping of Farooq’s halal.
It’s got fun characters, great presentation, and a system that has some stumbles but is ultimately a neat idea. And let’s face it, if you’ve ever been in a city, bodyslamming people who won’t stop taking up the whole damn sidewalk feels like an appropriate response.