Treachery in Beatdown City
Top Critic Average
To sum this up, Treachery in Beatdown City is a lot of fun, but I can't suggest it due to the stability problems. Now I'm not saying to never get the game. What I am saying is I'd wait a while so the devs can hash out the issues
While this beat-em-up and RPG mix is solid, a few things hold it back from being truly great.
If you're down with all sorts of in-jokes and spent way too much time online in the late 2000s, you probably already picked up Treachery in Beatdown City. If you're still on the fence, it's a brisk experience with a unique style of gameplay, and the dialogue is as skippable as you need it to be. It's a good debut game from a studio I'll be keeping an eye on going forward.
Treachery in Beatdown City is a funny and novel clash of genres in the form of an '80s beat-'em-up.
While I’m not a fan of the story told in Treachery in Beatdown City, I am a fan of the characters and dialogue.
Overall, I enjoyed my time with Treachery in Beatdown City, and despite a lack of overall polish, it does a good job of emulating beloved 8-bit fighters while maintaining its own ground as a modern brawler.
Innovative mechanics make a strong first impression, but the action, music, and bombastic tone of the narrative all wear thin after a few hours
You can't always mix peanut butter with chocolate and end up with something good.
Treachery in Beatdown City mixes classic brawls with turn-based tactics, but it's compromised by an easily exploitable combat system and short length.
It’s got fun characters, great presentation, and a system that has some stumbles but is ultimately a neat idea. And let’s face it, if you’ve ever been in a city, bodyslamming people who won’t stop taking up the whole damn sidewalk feels like an appropriate response.