void tRrLM(); //Void Terrarium Reviews
Ultimately, Void Terrarium can be tough, but reasonable, which even my luck is the most I can ask out of roguelikes anymore. The characters are cute, the styles mesh well together, and honestly? Having a "human tamogatchi" was actually pretty fun. Hopefully Void tRrLM(); appeals to you as much as it did to me.
With the interesting theme of robots trying to care for a creature they don't really understand in a hostile world, Void Terrarium has a wider appeal than most dungeon crawlers and I can recommend it to those looking for something just a little different, especially so if this genre seems hard to get into.
WORTH CONSIDERING - With roguelike overhead maze levels that don’t punish you as much for failure, you can progress the game ahead every time you enter the gauntlet. If you’re really into taking care of a digital creature, searching for food to feed it and enjoy sweeping up poop then you’re in for a real treat. If none of these things sounds like fun, then look elsewhere for a fulfilling gaming experience. For what the game boasts to be, it does it quite well, it just wasn’t my personal cup of tea.
void tRrLM(); //Void Terrarium is absolutely a solid roguelike. Those looking for such a game will find it meets their needs, but shouldn't expect anything more as its attempts at offering a more compelling experience get drowned out.
void tRrLM (); // void Terrarium is a very special work. With a story of strong emotional appeal, a melancholic atmosphere and organically integrated mechanics, the result is an excellent experience that demonstrates very well the quality of its developer even in the development of simpler games.
Review in Portuguese | Read full review
Some technical and unbalancing issues, but chock-full of charm and still a good time to be had
Void Terrarium is a very interesting title. It has a unique mix of gameplay styles that are coated in gorgeous artwork and an impressive soundtrack. My advice would be to not go in expecting Disgaea levels of content or Atelier customization and you will have a much better time. Taken as a quickplay rogue-lite title it is a great little distraction and is priced reasonably for the content on offer.
void tRrLM(); Void Terrarium is a roguelike dungeon-crawler that doesn’t punish the player after a death. Instead, it creates a challenging gameloop in more unique ways revolving around keeping a young girl alive. Each item crafted progresses the narrative as your terrarium becomes the set-piece of all your hard work.
the complexity of the dungeon crawling and the challenge of trying to make it out alive overshadow its shortcomings. Each turn within a dungeon feels meaningful, and nothing feels as good as becoming overpowered on a particularly good run. With no shortage of roguelikes and dungeon crawlers available on Switch, Void Terrarium still manages to provide an experience that stands out from the crowd.
I really, really like void tRrLM(); //Void Terrarium. It’s got a great plot, fun Mystery Dungeon gameplay, and delightful customization features. But it’s just too short for me to give it a higher rating than the one which I’ve given it. I don’t care if it’s following the tradition of its predecessors; you can’t pace a DRPG in the same way that you can a platformer. I still think that this game is great, and I think that a lot of other people will, too. But is $60 worth a game that only takes around 20 hours to beat and might leave you with more questions than answers at its end? I’m not so sure.
Void Terrarium is very flawed and riddled with very questionable difficulty spike decisions, but it also features some strong redeeming qualities. For every dungeon crawling run that results in an unfair death, you will be sent back to the main hub, interact with that poor little girl, and feel a near-maternal urge to try your luck yet again in order to find items that will help her survive in this beautiful yet hostile world.