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It leverages a classic engine in new and exciting ways and is only very rarely hampered by it. While the humor may rub some players the wrong way, it's arguably worth suffering through for a game that is in many ways better than its source material. This is a '90s shooter the way you remember them, rather than perhaps how they actually were.
The problem was that the process of actually seeing what came next was a dreadful slog that just frustrated me more and more as the game went on. It feels like a game made for the most dedicated of Platinum Games fans, and I'm certain that anyone who loves racking up combos as quickly as possible for platinum medals will love this game. Diehard fans of character action games will have a lot to love here, but everyone else will have to put up with a lot of trouble to get to the good parts.
Franchise mode helps to extend that depth in creative, unique ways. Overall, Super Mega Baseball 3 is like if those old janky NES baseball games played as good as you wish they did when you were younger, while at the same time, standing respectably next to the greatest sports games of all time. After all, Super Mega Baseball 3 is the greatest baseball video game I have ever played.
But it's the characters, music, art-style and worldbuilding that make it truly stand out from other RPG's. Whether it will become a classic like RPG's of old remains to be seen. But Lab Zero Games has shown that they are more than capable of bringing their unique talents to genres other than 2D-fighters and I cannot wait to see what is coming next.
Lots of shoot-'em-ups provide the exhilaration of narrowly dodging a flurry of projectiles then tagging the enemy. Multi-wave bosses with clever, varied patterns are almost cliche at this point. But this is the first time in recent memory I've seen those elements married to elevate the experience to something that might be both my favorite indie so far this year and in a rare club of games I'll keep playing for some time to come.
Imagine playing a Zelda game where Link can only swing his sword once every two seconds! There are dozens of cards to unlock that can let you customize the characters, environments, and even music of a given Mash, but these are mostly single use and still don't make for a very fun time. There may very well be countless Mashes you can produce with the tools on offer, but they aren't different enough from one another. If you're curious and don't mind a variety of fairly shallow experiences, you might consider SuperMash-ing the eShop purchase button. Otherwise, maybe stick to the Monster Mash.
It's visually quite stunning and features a solid but overplayed soundtrack. There are moments of brilliance sprinkled in with an otherwise thoroughly mediocre experience. I wouldn't say I hated my time with Spirit of the North, but I'd certainly have rather spent it elsewhere.
It's a compelling mechanic that leads to easy immersion. Anyone who's used a simple video editor will feel at home scrubbing back and forth through digital videos, and jumping between clips. The Switch's touch screen makes this even more intuitive than it would be using a mouse.
Hyperparasite leans heavily on its setting to stand-out from other top-down shooters, and in that sense, it succeeds in having a great, dark, B-movie tone that feels distinct and engaging.
Enjoyable from start to finish and very hard to put down.
Cloudbase Prime may not have a whole lot of substance with its simple graphics and minimalist design, but the final experience is still greater than the sum of its parts. Dialogue is written with some well-received levity that provides light comedic breaks in between catapulting from column to column. Replayability is certainly up for debate since the levels are fairly simple in scale but at least for a period of time the experience of catapulting around a 3D environment in Cloudbase Prime is a decent amount of fun.
undefined.Void Bastards was everything I wanted as a huge roguelike fan. The first-person shooter aspects are surprisingly competent, gameplay loop is perfectly challenging, always keeping you on your toes, and the aesthetic and sound design are out of this world. Some hitching and frame rate issues on packed ships aren't enough to knock this one down a peg, as the mix of Rogue Legacy and Fallout on offer here is necessary for the libraries of any and all roguelike fans who own a Nintendo Switch.
There's nothing bad about it, but it also doesn't do anything special. As a backer bonus for Jay and Silent Bob: Chronic Blunt Punch, it seems like a great deal. As an individual game, it's a harder sell, but if you can recall quotes from Mallrats and still occasionally toss in a "snoogans" into everyday conversations, Mall Brawl is a good time.
Ultimately, the dialogue and points system just wasn't engaging enough to keep me fully invested in the narrative, and its comedy leanings prevented the romance elements from feeling genuine. It doesn't help that the writing is littered with far too many pop culture and gaming references. Those who devour visual novels like Gauntlet would devour quarters might find Arcade Spirits worth playing through, but everyone else should probably cash in their prize tickets for something else.
SNK Gals’ Fighter is a fantastic little game.
While its character designs are overall cute (I love The Idol the most) and the gameplay has obvious potential, in the end it just sort of feels bland and samey the whole way through.
On the bright side, the game does have full cross-compatibility with the PC version. With a pre-existing collection of thousands of levels with more coming in every day, anyone interested in simply playing levels will have a fully-featured experience. Sadly, creators will have to put up with some frustrating issues to get as much out of this game as they could've on another platform.
G-LOC is by no means the best game of this type Sega’s released, but it's serviceable and fun. The Sega Ages port is, as usual, excellent. However, morso than many of Sega’s games from this era, G-LOC certainly shows its age.
Both game's were led by development teams who had the challenge of continuing classic and beloved series. I'm happy to say that the dev teams creating Streets of Rage 4 have completely succeeded in making a new 2D entry in the series much like the Sonic Mania dev teams did. The utmost respect for the source material is clear throughout Streets of Rage 4 and I'm thrilled that we have this great new brawler in 2020.
If anything, the floppiness and bounciness of the characters make them more funny and charming. In addition, the colorful and light-hearted art style pairs well with the simple gameplay. The single-player experience probably isn't enough to justify a purchase, but if you can get multiple people together, Moving Out is another excellent local co-op title that you'll want to bring out again and again.