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This is definitely one of those "your mileage may vary" kind of reviews; your enjoyment of Super Meat Boy Forever will be determined entirely by your particular enjoyment of masochistic platformers. If you played Super Meat Boy 1.0 and thought "man, I wish this were way harder," Forever may be just what you're looking for.
undefined.While I might recommend the board game over the video game overall, the video game is a worthy complement. It's also a good local and online multiplayer experience (especially with crossplay with the Steam version), which gives Wingspan an added benefit in 2020. No matter what year it is, Wingspan is a remarkable adaptation of a tabletop game that is certainly one of the best of its kind on Switch.
If you are a fan of over-the-top violent sword swinging, inappropriate humor, and cleavage shots, this is the game for you. For a casual gamer who isn't necessarily all in on the carnage, this would probably be a pass. However, it's a solid mindless distraction for the over 20 crowd. No More Heroes 2 certainly fills a niche that is typically left void in the realm of Nintendo.
The frequent slow down significantly hurts my ability to recommend Wildfire on Switch. The back half of the game features a near constant lag that had me hoping for the experience to end. There is fun to be had still; I liked going back through early levels trying to puzzle out how to make it through while completing the optional challenges. However, the amount of joy I gained from those experiences doesn't negate the fact that Wildfire just runs poorly on Switch. If you're interested, it's probably better to play this on PC.
Boot Hill Heroes, though an honorable attempt to make a retro RPG in the rarely-used Wild West setting, fails to hold up to modern standards. It also isn't a close enough homage to let those misgivings slide. A fine combat system and an on-point soundtrack aren't enough to get past the bland gameplay, trope-filled story, and old-school jank.
Grinding aimlessly will lead to frustration, and the fairly high encounter rate can be taken advantage of when you know how and why your characters actually grow. The bottom line with Collection of SaGa is that RPG aficionados, with or without prior experience, should add these classic titles to their Switch library. It's great to see the saga of SaGa find a home on Switch, even if a little mental assembly is required to enjoy them.
I like Monster Sanctuary for what it tries to accomplish, I just wish I liked the execution as much as the concept. I could see the threads of its attempt weaving into a better cohesive whole, but instead each different ingredient feels incomplete or misses the mark of what makes each genre it pulls from so compelling. There's still fun to be had if setting expectations right and wanting a unique twist that is no muss, no fuss, but I was hoping for more that Monster Sanctuary wasn't quite there to give.
It's a better Wii Fit, in the sense that Fitness Boxing 2 trims the fat (ha!) that were the slow exercises and loading times. But much like Wii Fit, I cannot guarantee that it will maintain your interest for long or present enough new features over time. At the very least, you won't have to stow away a balance board in a closet somewhere after punching out.
Once I got over the initial hump and learned its systems, Evolution genuinely surprised me with its depth of strategy and breadth of content. The Switch version leaves a lot to be desired in terms of performance, and for now, despite my usual misgivings of the platform, I'd honestly recommend the mobile version. But if Evolution wants to survive on Switch in the wilds of the eShop, it would be wise to take a queue from nature and find a way to adapt.
undefined.While it is impressive Taiko No Tatsujin Rhythmic Adventure Pack was made available to the Western market for the first time, it ultimately feels like a lackluster package that only a handful of people will get enjoyment out of. The story mode is too simple and repetitive to be worthwhile, while the Taiko mode's minimal localization and lack of translations feel half baked, especially to those who don't speak Japanese. While Rhythmic Adventure 2 is clearly the better game, neither one comes with a recommendation, especially on a system that is home to some fantastic RPGs and rhythm games.
And honestly, what Runner has done now is made me look forward to the Switch port of Runner 2 coming next year, because I prefer its art style and it has checkpoints. Even if they are optional. Runner's still my favorite of the original BIT.TRIP series but if you pick up Runner you get a big discount on the other ones so it may be better to explore those instead.
Trip aesthetic that will get the most enjoyment out of this one. If you've never gone on a Bit.Trip, don't start with this one. But if you've enjoyed some of the other entries in the series, maybe you'll want to tempt Fate more than I did.
Despite these issues, Vigil: The Longest Night absolutely holds its own, both in 2D adventure games, as well as in the glut of Souls-alikes that have emerged in recent years. It's fast, fun and rewarding to players who manage to overcome the initial similarities to FROM Software's series, and manages to carve its own unique take on the formula, with strong narrative and combat hooks to support it. If only those load times could let us get to the action sooner.
The Space Invaders Forever might keep me playing forever between grabbing everything in the Arkanoid game and trying to boost my scores in Extreme. But it's impossible to ignore what's been left out to try and get people to shell out for a physical game: you can't really call it "Forever" when the oldest game of the bunch debuted after I graduated from university. Keep an eye out for updates, but as for what's available in December 2020? Wait.
The various gameplay mods that come out of the different Grimps and Spices are clever in how they usually alter the play style just enough to make you approach each level in a different way. This is one of the most mindfully aware games I've ever played. It's well worth sitting down with if you just want to be in the moment and clear your mind.
Home has been an indie darling since it's original release of 2012 but with the Post Mortem edition, you get bonus areas and clues that give new twists to the story plus director commentary throughout. The director's commentary really goes in depth on the design and intentions regarding how clues worked adding another layer to the already multilayered package presented. An indie darling indeed.
Multiplayer is, however, a significant disappointment for anyone like me who greatly enjoyed the original's implementation. All that being said, from a port perspective, Doom Eternal is a downright miracle. It somehow presents a much more complex game even better than it presented the original.
"Press Jump to Die" perfectly describes the difficulty posed in Gonner2. It's a brutal unapologetic platformer roguelike that shows its style at all angles. In the character design, unnerving minimalist soundtrack, and world building there's something special here. The game does a lot with a little and in the end it's tricky to decipher what. That's just up to you to "press jump."
With roughly eight modes to choose from, Swimsanity can be a blast to play with a group of friends. It's just unfortunate that it never reaches its full potential due to bland visuals, unbalanced difficulty and lackluster single-player options. Nonetheless, it should still have some appeal to anyone who's even remotely a fan of the genre.
Add to this a genuinely unique aging mechanic and Chronos: Before the Ashes manages to stand out from the crowd in a genre that seems bent on enraging its player base. While I wish the Switch version, particularly handheld mode, was more robust, I still greatly enjoyed my time with it. There is a very satisfying adventure here, but on Switch you may need to dig a little deeper to find it.