Going Under Reviews
The chaos and frenzy of the corporate world is on full display in this roguelite. Does that make for a fun experience?
Going Under is an exhausted groan of a game. It looks and sounds great and the characters are amusing for the most part, but the mechanics clash in weird ways, and it just feels bad to play.
Although Going Under is a short venture where the art style and humour may not be for everyone, the fun action, creative world, and addictive gameplay make this an excellent roguelite well worth the work hours. And again, Jackie can pat the office dachshund!
I have my demons whenever I play Roguelite or like games, but I’m glad I placed my concerns to one side and tried this one. The humour and many tasks heavily outweighed the annoyance of losing my gear and I enjoyed my time with it, mostly. Do I recommend it? Of course. It’s a; colourful, fun, fast-paced and enjoyable title that can be played casually. Can you make Jackie the best intern Fizzle Beverages has ever seen? Grab the nearest object and smash every monster in your path, your internship depends on it.
Devolver Digital makes the pleasant surprise and despite the fact that the game is not characterized by any innovation, it has managed to use all of its elements in a masterful way.
Review in Greek | Read full review
These days it's way too easy to get down in the dumps, doom scroll, and instantly complain about anything online; this game distracted me from that. It made me laugh, transporting my mind into a world where evil sentient emojis run a corrupt dating app, skeletons are motivational speakers, and goblins drink coffee from a pot. It gave me hope, and made me more optimistic at the prospect of real change, which can only happen when people respect each other, work together and rip it out of clutches of a CEO after slaying them with a giant sword.
Going Under is a dungeon crawler where most of the action happens underneath your new place of work. You are working as an unpaid intern looking to get your dream job but you are set the goal of defeating monsters instead. Each time your character thinks they are getting closer to their dream job they are then given another monster-bashing mission to do.
I wouldn’t say that this game is on par with all those high-caliber games we have right now but I can say that this game can stand on its own and can be very entertaining for the right person. I don’t think I ever had this much fun in a game that seems so simple on the surface but has real depth into it. If you’re looking for a game to jump into while you wait for the next big game, I say give this one a try and I’m sure you won’t regret it.
Overall, I would recommend Going Under to those who are open to playing a lighter, yet challenging roguelite with an enthralling critique on neoliberalism.
Going Under deviates a little from the path of an ideal roguelike. Instead of enjoying the wonderful visuals, the great soundtrack and the fun premise to make a captivating, agile and action-packed game, the title loses a little focus on what really matters. It is possible to spend some good hours of fun with the game, but the technical problems in the combat, the little variety inside the dungeons (and outside them), the lack of information in some moments, and the excess of exposure in others, made that I never fully get caught up in the adventure.
Review in Portuguese | Read full review
More than just a unique roguelike with a nice combat system and tons of customization options, Going Under is also a great piece of satire.
Going Under is a fun if short lived game. A nice bright roguelike that just fails to have that one more go feel to it.
Going Under is an excellent roguelite that is challenging, rewarding and hilarious at the same time. It takes a little while to get going, but once it does it's a delight. As a scathingly satirical look at tech startups and culture it's likely unmatched, helping it to stay fresh and funny for a long time.
What do you get when you mix Breath of the Wild and Persona in a Rogue-lite shaker and pour it all into a tall glass of Adventure Time? Easy: A horribly forced metaphor that tries to explain how incredibly good the underlying ideas of Aggro Crab’s debut title Going Under are. It might very well be the buggiest game I have ever considered a masterpiece.
Going Under‘s quirky bright colours, light-hearted dialogue and enjoyable slow-paced music creates a very calming effect and, as a result, playing the game feels almost therapeutic in the absolute best of ways.
Aggro Crab has really outdone themselves here. This is a fun, seamless, quick-paced dungeon crawler with beautiful aesthetics and great writing. I say, no matter who you are and what you play; please do yourself a favor and pick up Going Under.
Going Under is a brilliant first release from Aggro Crab Games, combining challenging gameplay, rewarding combat and a wealth of possibilities in terms of both the dungeons and the enemies. Though let down by a myriad of performance issues and bugs, fixes are promised in upcoming patches, as is a variety of post-launch content. For £15.99, you can't go wrong.
The life of an unpaid intern is pretty gruesome already. Add hordes of goblins you have to defeat, a nagging project manager, coworkers with clashing personalities, and a very odd Amazon-esque parent company. In Going Under, there is a lot to do, and a lot to smash. Overall, the game has it’s problems as well as plenty of strengths that make you want to come back over and over again. For just $20, there is enough to do to make it worthwhile.
Going Under is a fun dungeon crawler that parodies capitalism and the culture surrounding it. While a shorter experience, the game is given a solid level of replayability thanks to the procedural generation and wide variety of weapons. Though the combat feels like it’s lacking depth at times, it’s still fun to sling office equipment around at foes. Going Under is a great offering from the team at Aggro Crab and Team17.
Going Under is a charming Roguelite game with a satirical story about big tech companies that give the players a decent gameplay experience. It also features extensive difficulty settings that can help newcomers understand the core of the Roguelite genre. The game uses a unique art style that completely fits the theme. A low number of dungeons and some other issues can make the game a little boring after a few hours, but it is an enjoyable experience.
Review in Persian | Read full review