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Going Under is an excellent roguelite that is challenging, rewarding and hilarious at the same time. It takes a little while to get going, but once it does it's a delight. As a scathingly satirical look at tech startups and culture it's likely unmatched, helping it to stay fresh and funny for a long time.
Going Under is a fun dungeon crawler that parodies capitalism and the culture surrounding it. While a shorter experience, the game is given a solid level of replayability thanks to the procedural generation and wide variety of weapons. Though the combat feels like it’s lacking depth at times, it’s still fun to sling office equipment around at foes. Going Under is a great offering from the team at Aggro Crab and Team17.
Going Under is a roguelite that ditches some of the genre's usual depth in favour of a compelling satirical tale. It won't last you too long, but there's enough here to hold your interest as you delve into some truly unique dungeons. Though it isn't the best dungeon crawler, it's certainly one of the most unusual, and we love it for that.
Going Under is not a bad game, its story is fun, sometimes witty, and at times, a tad meme-like. If you play a lot of roguelikes you may find it a bit thin on the ground. However, if you are new to the genre, want something a bit lighter, or just want to try something a bit different Going Under may be for you. It has a depth in its difficulty options, it looks very nice, and plays well. I think it just depends on what you are looking to get out of the game. There is stuff here to like, it is just not for everyone.
Going Under is bright, colorful, and wickedly funny. The game's structure is enjoyable and using various weapons slap the hell out of monsters is entertaining, but don't expect anything particularly deep or lasting.
Going Under perfectly combines the Rogue-lite genre in an irreverent and sarcastic environment. The frenetic and immediate action with a good level of difficulty without ever being frustrating goes hand in hand with a fun and ridiculously original story, a real breath of fresh air for those looking for a solid dungeon crawler without necessarily having to rescue a princess or recover fragments of some cursed artifact. A must-play if you love this genre of games, and also highly recommended if you want to give a try to a nice action game able to make you laugh between a kill and another.
Review in Italian | Read full review
Going Under makes for an excellent debut from Aggro Crab. Though the humour won't be to everyone's taste, it brings us a corporate satire which hits closer to home than most, and by doing so consistently, never feels ham-fisted in its execution. This isn't the longest experience you can find on Switch – taking around 10 hours to fully complete including side tasks – but it provides an entertaining story, and one that's filled with great combat and high replayability. Keeping you hooked until the end, this dungeon crawler comes with a modest recommendation.
Going Under is a superb dungeon crawler wrapped in some stupidly stylish and silly art that comes packaged with writing that hits a little too close to home for anyone who's ever held a job.
Overall, I would recommend Going Under to those who are open to playing a lighter, yet challenging roguelite with an enthralling critique on neoliberalism.
What do you get when you mix Breath of the Wild and Persona in a Rogue-lite shaker and pour it all into a tall glass of Adventure Time? Easy: A horribly forced metaphor that tries to explain how incredibly good the underlying ideas of Aggro Crab’s debut title Going Under are. It might very well be the buggiest game I have ever considered a masterpiece.