Noita is a game that I generally liked when it was in early access, but the problems that I listed over a year ago have been exacerbated, and the parts that I liked have been minimized by a barrage of new content that makes it harder than ever to piece together a worthwhile arsenal.
Noita relies far too heavily on random numbers to create any kind of enjoyment, and though it might make some fun stories, players will be left craving an actual roguelike rather than this RNG simulator.
Oddly though, because of the crazy random nature of this title and the ability for it to get totally out of hand, it also happens to be a great one to just boot up for a spell (I'm not sorry) and putter around with; much like the games that inspired it.
The main draw is learning from and experimenting with the multiple mechanics of Noita‘s gameplay, the cause of exciting triumphs but also of frustrating losses.
Noita's freedom for experimentation and creative spell crafting makes this roguelike a distinct spin on the genre.
Noita, the new roguelite debut from Nolla Games, promises “every pixel is simulated”, and it delivers on an explosive physics sensation where gravity and the elements are your best friend and worst nightmare. This platformer action game has roguelite permadeath and a difficulty curve that unfortunately leads to repetition ad nauseum in some of its core gameplay loop.
Noita provides a memorable experience with a unique physics engine that is integral to understanding the game.
Like any roguelike, Noita's - as much as the player's own - fortunes can falter in that they're heavily-reliant on the luck of the draw.
Noita is an exciting experiment that grew into a tense, complicated, and altogether satisfying game of self-expression and discovery. It allows players a level of freedom often unseen in rogue-likes at the expense of a clear and distinct visual language, and situations that become difficult to quickly parse.
A reinvention of a childhood favorite of mine, The Powder Toy, Noita amazes with its pixel-perfect simulation of physics, chemistry, and magic.
Noita combines classic roguelike progression with complex RPG-style spellbuilding and sets it in an incredibly dynamic environment.
Noita is a roguelike with a lot of love behind it, with mechanics not seen before in the genre and with an above-average difficulty. Only recommended to the brave with time and those who like the genre, because it is not for everyone.
Review in Spanish | Read full review
Noita isn't for everybody, but anyone who loves to learn a game's intricacies while getting mercilessly slaughtered at the drop of a hat will find a lot to enjoy.
Original, challenging and incredibly deep, Noita is a roguelike capable of surprising every time you launch a new game. If you like tough challenges and love this genre of games, Noita is really for you. It doesn't cost much and guarantees plenty of hours of exploration, disruption, killing and fun. But beware: it's tough. Really tough!
Review in Italian | Read full review
Noita is a truly great experience that should only be played by those with patience
Noita is a true standout title in the roguelike genre, featuring endlessly deep gameplay that plays off of its engaging pixel art style.
If the worst thing you can say about a rougelite is that it kills you, then Noita can't be that bad. I'm a big fan of this game and can't wait to play some more.
Wrapping up this review I would very much recommend at least giving this game a try. From the visuals, the difficult gameplay, hidden lore and mechanics there is something for everyone. It will test you, break you and leave you with this odd satisfaction even if you don't clear the game. Now if you'll excuse me there is a wall I need to smash my head against until I clear this game or have a hernia from all the odd ways I contort my body in rage trying to do so. With that said I give Noita four glasses of rum out of five.
It’s rare that a developer is able to wrestle this kind of ambitious technical witchery into the shape of an actual game, but Noita pulls it off. Fast and loose, or tight and controlled? It doesn’t matter, I’m having fun either way.
A rock-hard procedural tinder box brimming with imagination and chaos.