Hand of Fate
Hand of Fate delivers a fun, atypical RPG experience that lets you act out the scenarios of a trading card game.
A fun, unconventional RPG with interesting new ideas that aren't entirely overshadowed by its repetitive nature and stale combat.
Discovering the secrets behind the cards and creating different dungeon mixes results in a well-designed, original experience
Hand of Fate blends various elements of role-playing games and card games into a single, satisfying romp.
From the graphical detail of each piece of equipment, to the dialogue of The Dealer which rarely repeats itself, Hand of Fate pays attention to every last nook and cranny, carving out a niche all its own and bringing Defiant Development into the much-deserved spotlight. This is one conceptual experiment that thoroughly works and anyone who clamors for innovation in gaming needs to sit down at the table and play a hand.
These gripes are incredibly minor though when you evaluate the rest of the game. Defiant has done a fantastic job of marrying together two very different flavours of game, presenting it a stylish package that feels one part adventure book, one part action brawler. The potential for expansions and sequels further down the line is immediately apparent so, hopefully, this won't be the last time we're dealt into Hand of Fate.
Hand of Fate is unique, offering an addictive and incredibly entertaining experience that anyone can enjoy.
Aside from some problematic resource balancing and some unavoidable repetition, Hand of Fate is a clever game of risks and rewards that is well worth getting dealt into.
What makes Hand of Fate so very special is that it does very successfully bring one very human emotion to bear: hatred. I'm gonna give you what for, Australian Raistlin.