Hand of Fate
While Hand of Fate can get aggravating, the novelty and personality oozing through it is undeniably alluring. The game's simple but satisfying combat and risk versus reward card game will have you coming back for one more hand, waiting for your luck to turn around.
The 'Hand of Fate' game from Defiant Development blends roguelike, deck-building, hack-and-slash, and tabletop elements for an extraordinarily unique journey.
Hand of Fate is a shining example of what [email protected] can bring to the console. The game's ability to provide the same gameplay over and over again, while still making every encounter feel fresh and challenging, is what makes the experience completely addictive. I was so sucked into the game that I literally got off my couch and sat cross-legged in front of the TV so that I could concentrate more. For those who thrash through the game's Story mode, the never-ending Endless mode provides an extra challenge to see just how far you can go. I have a distinct feeling that this game will remain installed on many consoles for a long time.
Hand of Fate comes so close to being something really special – an unexpected concoction of genres and ideas that meshes together superbly to create a really fun experience that's both involving and rewarding, at least in short bursts. But, unfortunately, its potential is cut short by a lack of options and awkward third-person game segments that should really know better.
With a rough play time of 11 hours for the full story mode and an endless mode that can last even longer, for 20 bucks it's a pretty great deal for adventure fans and RPG players. I highly suggest picking Hand of Fate up.
For those that have played deck-building games or Dungeons & Dragons will know, sometimes it just comes down to the luck of the draw or the roll of the die. Some may find the game easy while others may just rage quit due to the unfairness of the draw. Those who stick with it will find a great combat system and well thought out mechanics that should have you coming back for hours on end.
Hand of Fate is a devastatingly addictive adventure game that mixes card collecting with fast-paced third-person action and board games. Although full of disparate ideas, the game is never confusing. It has a few technical issues and I would have preferred a way to continue, but none of that should keep you from experiencing Hand of Fate.
Fortunately the missteps in the combat do little to impact my overall enjoyment of the Hand of Fate, and my spats of bad luck did little to deter me from playing further. I was hard pressed not to immediately start up a new session right after I would die, just to see. Just to check what the deck might have in store for me. Some sessions would last less than ten minutes before my health was drained. Some would nearly see the hour mark before a stupid decision sent me cavorting to my death. And sometimes, just sometimes, I would successfully make my way through to the boss and defeat it, each victory feeling like a true triumph and another chapter closed on a tale that I was creating for myself, all with a mysterious man in a mask and a deck of cards. Hand of Fate may not be that game that is shoving the visuals and story down your throat, but Defiant Development is allowing my imagination to be a part of their development team in order to help craft my own tales of failure, success, and luck, and that right there is a fantastic hand to me.
Hand of Fate mixes deck-building with hack 'n slash dungeon crawling in a way that's fluid enough for casual fans to enjoy, but lacks the complexity for veterans of either genre to really sink their teeth into.