Star Wars: Republic Commando
Top Critic Average
Star Wars: Republic Commando returns in 2021 with a great port from a developer who has shown that Star Wars ports are great and gives us an old-school game, which at the time was one of the best titles we had of the franchise and that we expanded the lore of the Clone Wars when the content of that time was very little for fans of the galactic saga. With a reduced price, you can enjoy a few hours of a game with a great story, a good gameplay with touches of strategy and the priceless atmosphere of Star Wars.
Review in Spanish | Read full review
Although its reputation is as one of the better Star Wars games from the prequel era, this shallow, unengaging squad-based shooter has little to offer modern gamers.
Star Wars: Republic Commando Remastered feels very much like the game that was released in 2005, for better and worse.
This isn't a game you'll return to over and over, due to the heavy emphasis on a linear story with large-scale set-pieces hinting at the much bigger war around you. But it's absolutely worth playing through at least once, or playing again if you haven't touched it since its original release.
Each of the game’s three “campaigns” distinguishes itself from each other as well. From the sandy canyons of Geonosis, the eerie halls of the Prosecutor, or the densely forested Kashyyyk, they all feel distinct. While it may not be a visual feast anymore, the takeaway with Republic is less look how far we've come but rather look how far ahead it really was.
Star Wars: Republic Commando has aged surprisingly well and proves to be a ton of fun to revisit in this admittedly rather basic Switch port. The squad system here is still supremely satisfying to get to grips with, the HUD elements are slick, and there's plenty of atmospheric fun to be had as you blast your way through the three campaign stories on offer. Yes, there's no doubt the level design is archaic, there's no great variety in enemies, the visuals have had only the most basic of touch-ups and it's a real shame the multiplayer has been completely excised. Overall, though, this is still a welcome return for one of the very best Star Wars video game offerings.
Star Wars: Republic Commando is the type of Star Wars game I wish we were getting more of these days. Its tight gunplay and tactical commands still hold up remarkably well and its story has big Clone Wars energy. It may be short and lacking in extras but it still manages to be a great experience after 16 long years lost in The World Between Worlds.
At best you get a higher resolution but with pared back visuals and rough performance, it's somewhat difficult to justify outside of handheld mode against the original version. It is a shame that simply loading the original Xbox version disc into a Xbox Series X produces a better remaster than this official remaster. This is still an excellent game, and the Switch version doesn't take that away, but issues present here significantly dull what ought to be a gleaming jewel.
The Switch port of Republic Commando is easily the worst version I’ve ever played, with subpar visuals and a framerate that makes the OG Xbox version feel like it’s running on an RTX 3080 in comparison. That being said, even an underwhelming build of Republic Commando is still highly enjoyable, being one of the grittiest and most unique Star Wars games ever made.
If you're looking only for the original Republic Commando campaign, in all its glory, with some enhanced visuals, then go for it... if you're looking for a true remaster or something that might justify double dipping on Switch, you may wish to pass.