This gorgeous microcosmic mech game just about survives its more frustrating moments.
Piloting insect mechs in a beautifully tiny world is a breeze, but heavy resource grinding stops this adventure taking full flight.
Stonefly is too weighed down by unwieldy combat and grind to get off the ground.
Stonefly is bristling with creative ideas, but doesn't quite manage to deliver them properly. The world is beautiful, but its design damages gameplay, combat is unique but make it very difficult to manage the amount of enemies required at once, and traversal is interesting but manages to feel unreliable due to its mechanical design. It's a game of missed opportunities, but there's still a number of reasons why you should experience this uniquely designed action RPG.
It’s to Flight School Studio’s credit that, though the clashes at the game’s core left me underwhelmed, the whole thing didn’t feel hollowed-out. This is down to Annika, who sits at its heart and drives it on.
Stonefly is a beautiful work of art waiting to be explored!
All in all, Stonefly is a fun experience that I’d recommend to anyone who enjoys action-adventure games. I would not, however, recommend it to people who just want to fly around a peaceful environment. While you can spend a lot of time gliding from tree to tree and mushroom to mushroom, there’s always a risk of tripping an encounter that will force you to battle bugs in surprisingly intense combat, and even the exploration sequences can be stressful if you can’t figure out how to advance.
You can float about and gather materials as you please, which is pleasant, but the game doesn't quite have enough to hold your interest. Sadly, the story aspect falls a bit flat — the main thread is interesting but the writing isn't particularly engaging, and any cutscenes lack impact. Overall, the game is a tranquil journey through a unique world, but it doesn't quite have the narrative pull or gameplay bite that it needs.
Despite a gorgeous world, stunning sketchbook visuals, and fantastic music, Stonefly is actively dragged down because of its frustrating and cumbersome combat mechanics that create situations that are a pain to tackle. Everything surrounding combat is great, but there is so much of blowing bugs off of platforms that I Don't recommend you give Stonefly a try.
It is not enough to have ideas, you have to feed them, and make them grow. Stonefly exhibits this statement, because despite the fact that it is a highly original proposal and that it boasts a unique, differential and particular visual style, many of its mechanics have many flaws from a practical point of view. Certain edges that hinder our movements and that for more inri can slow them down, are some of its pending issues, especially if we want to survive in this insectoid world full of dangers. Now, if you like works that present different original and aesthetic ideas, it can be a good offer.
Review in Spanish | Read full review
In the end, Stonefly shouldn't be taken for anything else than a pleasant yet ambitionless game. Its major flaws revolve around its gameplay, quite frustrating sometimes, but the overall game setting reveals to be picturesque and unique, not to mention the soothing soundtrack. Ideal for small game sessions.
Review in French | Read full review
Flight School Studio's Stonefly is a lovely game that features a creative story, a gorgeous art style, and gameplay that is more relaxing than it is intense and frustrating. The only knock is some finicky controls, but that isn't an obstacle that is going to get in the way of your enjoyment of the game.
Stonefly delights the eyes and ears. But the gameplay mix, despite offering some depth, can't do the same. The combat simply isn't much fun, and exploring runs the risks of glitches. This strange premise just isn't executed that well. I'd stick with Creature in the Well until Stonefly gets a discount and patch.
Stonefly had all of the right parts to create an impressive and cool-looking machine, but unlike its heroine, it wasn't able to fully assemble them properly.
Flight School Studios delivers an enjoyable experience with Stonefly. While the concept of King of the Hill combat is unique it's hard to feel it could have taken it a bit further. Exploration and upgrading your rig is an enjoyable and rewarding experience.
Even with those bouts of frustration, Stonefly is a thoroughly unique game that has novel gameplay ideas and a wonderful story. Dancing around the world while piloting your mech, trying to find emotional catharsis for your heroine while also beating up some bugs so you can get more resources to upgrade your current ride is a heck of a gameplay loop. It's well worth experiencing if you want a chill adventure.
It’s a shame that Stonefly‘s combat is so frustrating, because there are glimmers of a good experience here. It’s a novel concept, and collecting materials to upgrade your rig is a satisfying gameplay loop. But whether you can grit your teeth through a myriad of problems to gleam just a slither of enjoyment is highly debatable.
Out of all the indies I've played recently, Stonefly stands out as one of the most unique and immersive; I highly recommend playing it.
We kind of expected the vast exploration of nature through the perspective of insects, but there were more faults than there should have been. While the color and graphics including the combat system were unique, questionable narratives, repeated actions within a narrow space seems to be more stressful than fun. Perhaps a little more thought process could have polished the motivations, which would allow players to sit through the gameplay more thoroughly.
Review in Korean | Read full review
I want to love Stonefly. It has all of the right pieces to make something great. When those pieces come together, though, the fit isn’t quite right, and the resulting whole has its share of holes. This is a game that’s big on concept and playfulness, but translating those qualities into something that you interact with as a player fails to cleanly make the jump. Most specifically, the game play isn’t quite there; the mechanics are all fine, but the balance is off in some crucial ways that disrupt the experience and cause the game to get in the way of itself. Stonefly is at its best when its showing off its beautiful artwork and telling its story, and the parts in between where you fight lots of bugs and gather too many resources feel in opposition to that side of the experience rather than in service of it. I still enjoyed a lot of my time with Stonefly, but this feels like an experience that would have benefited from being shorter, and more focused on exploration and its narrative.