Kena: Bridge of Spirits Reviews
Kena: Bridge Of Spirits is a beautiful action-adventure game full of joy, wonder and character. It's a breath of fresh air.
So, yeah. So far, so good. I do have some concerns. As pretty as Kena’s magical forest is, it’s beginning to feel a little monotonous. I could use a bit more scenic variety, especially some indoor areas. I’ve been in a few caves, and they’re great. They’re eerie, atmospheric, and mystical. I want more caves!
Kena: Bridge of Spirits features simple combat and often feels repetitive, but there's plenty of charm that keeps you playing.
Whether you demand more than comfort from your games will inform the way you see Kena: Bridge of Spirits; is it merely a graphically sumptuous example of design that you wish we would leave behind, or is it a vivifying tribute to a rich precursor legacy?
Kena: Bridge of Spirits is a cracker of a debut for Ember Labs. While it may not offer anything groundbreaking, the game is still a fun romp with thrilling combat, genuinely fun platforming challenges, and a stunning world to explore.
Review in Arabic | Read full review
Kena: Bridge of Spirits remains traditional in its mechanics while offering a series of surprises that go far beyond the beauty of its world.
Review in Spanish | Read full review
I really can’t recommend Kena: Bridge of Spirits highly enough that will see players partake in a meaningful journey absorbed in a vibrant world filled with fluid animations that cries out to be explored. With the game’s added photo mode, expect to add on a few more gameplay hours as you fill up your gallery with lots of cute Rot pictures, too.
Kena: Bridge of Spirits is a magical journey, one that I hope everyone will take. I certainly can't wait to take it again.
“Kena” isn’t especially inventive, but the game is an entertaining hodgepodge of tried-and-true ideas. A sense of deja vu certainly emerges. But one scarcely notices it during the brisk battles or amid the splendors and astonishments of the enveloping forests.
Highly impressive on a technical level but the throwbacks to PS2 era game design feel less like a homage and more an indication of the developers' lack of experience and imagination.
Kena: Bridge of Spirit’s exceptional visuals clash with its unexceptional gameplay to create a gorgeous experience that would be forgettable if not for its technical prowess. Its combat, puzzles, and platforming are enjoyable but fail to set the world alight, though the adventure is elevated by the beauty of its open world and its highly animated characters.
"Satisfactory" is a well suited adjective for this game. It may not be as groundbreaking as other games in the genre, but it offers really interesting exploration and combats. And you'll love your Rots too!
Review in Spanish | Read full review
Kena: Bridge of Spirits is an excellent debut. Even if the story ends a bit in the background, the beauty of the world, the animations and the combat system make the adventure of Kena and his friends Rot's truly memorable.
Review in Italian | Read full review
I wouldn’t call Kena: Bridge of Spirits overly ambitious. More like “strategically ambitious.” Ember Lab avoided biting off more than it could chew with its first game, and I dug it.
Kena: Bridge of Spirits is as gorgeous and elegantly crafted as a big budget game, making it a statement debut for Ember Lab.
For anyone looking for a game that will bring a smile to their face, Kena: Bridge of Spirits is not to be missed.
It's pretty amazing to think that Kena: Bridge of Spirits is Ember Lab's very first game. With absolutely stunning visuals and impactful music this is sure to leave an impression on people. Gameplay-wise it doesn't do anything particularly new or innovative but that doesn't stop it from being loads of fun. This is a small adventure with enough challenge and heart to keep you entertained for the full 10–15 hours that it'll take for you to reach its conclusion.
Kena: Bridge of Spirits is a completely inoffensive, if somewhat bland adventure that will mildly entertain for the duration of its runtime, but won’t live long in the memory.
