Top Critic Average
A premise that had me at hello, but a game which I couldn't wait to finish. It's a puzzler with high production values but it doesn't hit the right beats and consequently suffers for it.
There's quality within this intriguing time loop, though by the end you're left wondering whether the core idea is a good one after all.
A clever time loop setup devolves into frustrating repetition.
Twelve Minutes injects a compelling time-loop mystery into a traditional point-and-click adventure game to create original gameplay that complements its story's curiosity factor.
A clever and idiosyncratic time loop detective thriller with top notch voice acting, which suffers from circular gameplay that quickly descends into monotony.
A miniature time loop thriller that will burrow into your frontal lobe and stay there long after you've solved the mystery.
Twelve Minutes sinks its claws in from the get-go and doesn't let go until the final, brutal revelation
12 Minutes is a point-and-click adventure in a clockwork world that's as expertly crafted as a Swiss watch.
Twelve Minutes is an uncomfortable journey — maybe too uncomfortable
So with every repeated loop, and every new piece of info that leads to more narrative threads to pull on, Twelve Minutes is certainly fascinating to unravel. Some of it might start to feel a bit clunky, when dialogue starts mashing up against itself and characters move in awkward ways, but on the whole, it’s a puzzle I kept wanting to piece together, both fascinated and afraid of the answers I might find. It keeps the story driving forward, and if some deep, dark character drama set in a time loop sounds appealing, you’ll find what you’re looking for here.