No More Heroes 3
Top Critic Average
The open world returns, as does so much of that scattershot humour, in this uneven but enjoyable sequel.
No More Heroes 3 is an amusing but extremely uneven sequel, with its entertaining bosses separated mostly by poor performance and barebones tedium.
A better game than the earlier spin-off but Travis Touchdown's time is clearly over, even if he is still able to provide some entertainingly odd boss battles.
No More Heroes cutscenes and boss battles are worth the time investment alone. Its highs greatly outweigh the lows and provide plenty of fun for those who stick it out until the end
No More Heroes 3 is at its best when you're slicing your way through alien invaders, but the rest of the game wrapped around the energetic combat is a laborious disappointment.
You don’t play a No More Heroes game for its story. You play it for its style, and No More Heroes 3 has style in spades. The best thing I can say about No More Heroes 3 is that its combat and open-world design stay out of the way, letting its style take center stage, occasionally facilitating some truly great one-off moments.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
No More Heroes 3 shines with its fourth-wall-breaking self-awareness, zany characters and stunningly slick combat. It's not afraid to be what it is, Suda 51 and his team delivering a great instalment to the franchise that welcomes us to the Garden of Insanity.
No More Heroes 3 delivers on the things we would expect from Suda51: a kinetic and addictive combat system that ends up overshadowed by the creative liberties and eccentricities of its creator, leaving a fun but uneven gameplay experience. But the constant experimentation of its mise en scène makes this a stimulating and surprising game.
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